EG 2016 - Posters
Permanent URI for this collection
Browse
Browsing EG 2016 - Posters by Subject "I.6.8 [Computer Graphics]"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
Item A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves(The Eurographics Association, 2016) Bezgodov, Alexey; Karsakov, Andrey; Luis Gonzaga Magalhaes and Rafal MantiukThis paper introduce a new method for real-time simulation of naval objects (such as vessels, ships, buoys and lifejackets) with six degrees of freedom on irregular waves. Thus method is based on hydrodynamic and hydrostatic pressure integration using uniformly distributed random points that are built on each simulation step. Such approach allows us fast and stable pressure integration for arbitrary vessel hull and wave shape.