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EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
(The Eurographics Association, 2006) Hasselgren, Jon; Akenine-Möller, Tomas; Marc Olano and Philipp Slusallek
Depth buffer performance is crucial to modern graphics hardware. This has led to a large number of algorithms for reducing the depth buffer bandwidth. Unfortunately, these have mostly remained documented only in the form of patents. Therefore, we present a survey on the design space of efficient depth buffer implementations. In addition, we describe our novel depth buffer compression algorithm, which gives very high compression ratios.