EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006
Permanent URI for this collection
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
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Realistic Soft Shadows by Penumbra-Wedges Blending
BibTeX (EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006)
@inproceedings{:10.2312/EGGH/EGGH06/017-026,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{A Digital Rights Enabled Graphics Processing System}},author = {Shi, WeidongandLee, Hsien-Hsin S.andYoo, Richard M.andBoldyreva, Alexandra}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/017-026}}
@inproceedings{:10.2312/EGGH/EGGH06/009-016,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware}},author = {Sheaffer, Jeremy W.andLuebke, David P.andSkadron, Kevin}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/009-016}}
@inproceedings{:10.2312/EGGH/EGGH06/027-030,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Minimum Triangle Separation for Correct Z-Buffer Occlusion}},author = {Akeley, KurtandSu, Jonathan}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/027-030}}
@inproceedings{:10.2312/EGGH/EGGH06/031-038,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Distributed Texture Memory in a Multi-GPU Environment}},author = {Moerschell, AdamandOwens, John D.}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/031-038}}
@inproceedings{:10.2312/EGGH/EGGH06/039-047,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Realistic Soft Shadows by Penumbra-Wedges Blending}},author = {Forest, VincentandBarthe, LoïcandPaulin, Mathias}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/039-047}}
@inproceedings{:10.2312/EGGH/EGGH06/049-052,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{GPU-Accelerated Deep Shadow Maps for Direct Volume Rendering}},author = {Hadwiger, MarkusandKratz, AndreaandSigg, ChristianandBühler, Katja}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/049-052}}
@inproceedings{:10.2312/EGGH/EGGH06/053-060,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Non-interleaved Deferred Shading of Interleaved Sample Patterns}},author = {Segovia, BenjaminandIehl, Jean ClaudeandMitanchey, RichardandPéroche, Bernard}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/053-060}}
@inproceedings{:10.2312/EGGH/EGGH06/079-086,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Efficient Video Decoding on GPUs by Point Based Rendering}},author = {Han, BoandZhou, Bingfeng}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/079-086}}
@inproceedings{:10.2312/EGGH/EGGH06/061-066,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Quadtree Relief Mapping}},author = {Schroders, Marc F. A.andGulik, Rob van}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/061-066}}
@inproceedings{:10.2312/EGGH/EGGH06/067-077,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes}},author = {Woop, SvenandMarmitt, GerdandSlusallek, Philipp}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/067-077}}
@inproceedings{:10.2312/EGGH/EGGH06/095-101,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{High Quality Normal Map Compression}},author = {Munkberg, JacobandAkenine-Möller, TomasandStröm, Jacob}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/095-101}}
@inproceedings{:10.2312/EGGH/EGGH06/087-094,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Pseudorandom Number Generation on the GPU}},author = {Sussman, MylesandCrutchfield, WilliamandPapakipos, Matthew}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/087-094}}
@inproceedings{:10.2312/EGGH/EGGH06/103-110,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Efficient Depth Buffer Compression}},author = {Hasselgren, JonandAkenine-Möller, Tomas}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/103-110}}
@inproceedings{:10.2312/EGGH/EGGH06/111-120,booktitle = {Graphics Hardware},editor = {Marc Olano and Philipp Slusallek}, title = {{Compressed Lossless Texture Representation and Caching}},author = {Inada, TetsugoandMcCool, Michael D.}, year = {2006},publisher = {The Eurographics Association},ISSN = {1727-3471},ISBN = {3-905673-37-1},DOI = {/10.2312/EGGH/EGGH06/111-120}}