EG UK Theory and Practice of Computer Graphics 2013
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Browsing EG UK Theory and Practice of Computer Graphics 2013 by Subject "Animation"
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Item GPU Simulation of Finite Element Facial Soft-Tissue Models(The Eurographics Association, 2013) Warburton, Mark; Maddock, Steve; Silvester Czanner and Wen TangPhysically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing realisticlooking animations of facial movement, including expressive wrinkles. It is optimised for simulating multi-layered voxel-based models using the total Lagrangian explicit dynamic (TLED) FE method. The flexibility of our system enables detailed animations of gross and fine-scale soft-tissue movement to be easily produced with different muscle structures and material parameters. While we focus on the forehead, the system can be used to animate any multi-material soft body.