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Home
Computer Graphics Forum
Volume 34 (2015)
34-Issue 8
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34-Issue 8
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https://diglib.eg.org/handle/10.2312/14685
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adaptive subdivision
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Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism–Color shading shadowing and texture
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Computer Graphics [I.3.5] Object hierarchies Boundary representations Methodology and Techniques I.3.6 Graphics data structures and data types
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Computing methodologies → Rendering
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CUDA
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D.1.3 [Programming Techniques]: Concurrent Programming Parallel programming D.3.3 [Programming Languages]: Language Constructs and Features Dynamic storage management D.4.2 [Operating Systems]: Storage Management Allocation/deallocation strategies
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data structures
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distance function approximations
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drawing
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dynamic memory allocation
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genetic algorithms
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Global Illumination
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GPU
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H.2.4 [Database Management]: Systems—Multi‐media databases
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H.3.3 [Information Storage and Retrieval]: Information Search and Retreival—Retreival models
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high dynamic range/tone mapping
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human simulation
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I.3.3 [Computer Graphics]: Animation—Physical Simulation
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I.3.3 [Computer Graphics]: Picture/Image Generation—Display algorithms
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I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Geometric algorithms
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