EuroVis10: Eurographics/ IEEE Symposium on Visualization
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Item Accelerated Visualization of Dynamic Molecular Surfaces(The Eurographics Association and Blackwell Publishing Ltd., 2010) Lindow, Norbert; Baum, Daniel; Prohaska, Steffen; Hege, Hans-Christian; G. Melancon, T. Munzner, and D. WeiskopfMolecular surfaces play an important role in studying the interactions between molecules. Visualizing the dynamic behavior of molecules is particularly interesting to gain insights into a molecular system. Only recently it has become possible to interactively visualize dynamic molecular surfaces using ray casting techniques. In this paper, we show how to further accelerate the construction and the rendering of the solvent excluded surface (SES) and the molecular skin surface (MSS). We propose several improvements to reduce the update times for displaying these molecular surfaces. First, we adopt a parallel approximate Voronoi diagram algorithm to compute the MSS. This accelerates the MSS computation by more than one order of magnitude on a single core. Second, we demonstrate that the contour-buildup algorithm is ideally suited for computing the SES due to its inherently parallel structure. For both parallel algorithms, we observe good scalability up to 8 cores and, thus, obtain interactive frame rates for molecular dynamics trajectories of up to twenty thousand atoms for the SES and up to a few thousand atoms for the MSS. Third, we reduce the rendering time for the SES using tight-fitting bounding quadrangles as rasterization primitives. These primitives also accelerate the rendering of the MSS. With these improvements, the interactive visualization of the MSS of dynamic trajectories of a few thousand atoms becomes for the first time possible. Nevertheless, the SES remains a few times faster than the MSS.Item Alleviating the Modifiable Areal Unit Problem within Probe-Based Geospatial Analyses(The Eurographics Association and Blackwell Publishing Ltd., 2010) Butkiewicz, Thomas; Meentemeyer, Ross K.; Shoemaker, Douglas A.; Chang, Remco; Wartell, Zachary; Ribarsky, William; G. Melancon, T. Munzner, and D. WeiskopfWe present a probe-based interface for the exploration of the results of a geospatial simulation of urban growth. Because our interface allows the user great freedom in how they choose to define regions-of-interest to examine and compare, the classic geospatial analytic issue known as the modifiable areal unit problem (MAUP) quickly arises. The user may delineate regions with unseen differences that can affect the fairness of the comparisons made between them. To alleviate this problem, our interface first alerts the user if it detects any potential unfairness between regions when they are selected for comparison. It then presents the dimensions with potential problematic outliers to the user for evaluation. Finally, it provides a number of semi-automated tools to assist the user in correcting their regions boundaries to minimize the inequalities they feel could significantly impact their comparisons.Item Brushing Moments in Interactive Visual Analysis(The Eurographics Association and Blackwell Publishing Ltd., 2010) Kehrer, Johannes; Filzmoser, Peter; Hauser, Helwig; G. Melancon, T. Munzner, and D. WeiskopfWe present a systematic study of opportunities for the interactive visual analysis of multi-dimensional scientific data that is based on the integration of statistical aggregations along selected independent data dimensions in a framework of coordinated multiple views (with linking and brushing). Traditional and robust estimates of the four statistical moments (mean, variance, skewness, and kurtosis) as well as measures of outlyingness are integrated in an iterative visual analysis process. Brushing particular statistics, the analyst can investigate data characteristics such as trends and outliers. We present a categorization of beneficial combinations of attributes in 2D scatterplots: (a) kth vs. (k+1)th statistical moment of a traditional or robust estimate, (b) traditional vs. robust version of the same moment, (c) two different robust estimates of the same moment. We propose selected view transformations to iteratively construct this multitude of informative views as well as to enhance the depiction of the statistical properties in scatterplots and quantile plots. In the framework, we interrelate the original distributional data and the aggregated statistics, which allows the analyst to work with both data representations simultaneously. We demonstrate our approach in the context of two visual analysis scenarios of multi-run climate simulations.Item Coherent Culling and Shading for Large Molecular Dynamics Visualization(The Eurographics Association and Blackwell Publishing Ltd., 2010) Grottel, Sebastian; Reina, Guido; Dachsbacher, Carsten; Ertl, Thomas; G. Melancon, T. Munzner, and D. WeiskopfMolecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical properties, as well as a replacement for, or complement to, costly and dangerous experiments. With the increasing availability of computational power the resulting data sets are becoming increasingly larger, and benchmarks indicate that the interactive visualization on desktop computers poses a challenge when rendering substantially more than millions of glyphs. Trading visual quality for rendering performance is a common approach when interactivity has to be guaranteed. In this paper we address both problems and present a method for high-quality visualization of massive molecular dynamics data sets. We employ several optimization strategies on different levels of granularity, such as data quantization, data caching in video memory, and a two-level occlusion culling strategy: coarse culling via hardware occlusion queries and a vertex-level culling using maximum depth mipmaps. To ensure optimal image quality we employ GPU raycasting and deferred shading with smooth normal vector generation. We demonstrate that our method allows us to interactively render data sets containing tens of millions of high-quality glyphs.Item DTI in Context: Illustrating Brain Fiber Tracts In Situ(The Eurographics Association and Blackwell Publishing Ltd., 2010) Svetachov, Pjotr; Everts, Maarten H.; Isenberg, Tobias; G. Melancon, T. Munzner, and D. WeiskopfWe present an interactive illustrative visualization method inspired by traditional pen-and-ink illustration styles. Specifically, we explore how to provide context around DTI fiber tracts in the form of surfaces of the brain, the skull, or other objects such as tumors. These contextual surfaces are derived from either segmentation data or generated using interactive iso-surface extraction and are rendered with a flexible, slice-based hatching technique, controlled with ambient occlusion. This technique allows us to produce a consistent and frame-coherent appearance with precise control over the lines. In addition, we provide context through cutting planes onto which we render gray matter with stippling. Together, our methods not only facilitate the interactive exploration and illustration of brain fibers within their anatomical context but also allow us to produce high-quality images for print reproduction. We provide evidence for the success of our approach with an informal evaluation with domain experts.Item Dynamic Multi-View Exploration of Shape Spaces(The Eurographics Association and Blackwell Publishing Ltd., 2010) Busking, Stef; Botha, Charl P.; Post, Frits H.; G. Melancon, T. Munzner, and D. WeiskopfStatistical shape modeling is a widely used technique for the representation and analysis of the shapes and shape variations present in a population. A statistical shape model models the distribution in a high dimensional shape space, where each shape is represented by a single point. We present a design study on the intuitive exploration and visualization of shape spaces and shape models. Our approach focuses on the dual-space nature of these spaces. The high-dimensional shape space represents the population, whereas object space represents the shape of the 3D object associated with a point in shape space. A 3D object view provides local details for a single shape. The high dimensional points in shape space are visualized using a 2D scatter plot projection, the axes of which can be manipulated interactively. This results in a dynamic scatter plot, with the further extension that each point is visualized as a small version of the object shape that it represents. We further enhance the population-object duality with a new type of view aimed at shape comparison. This new shape evolution view visualizes shape variability along a single trajectory in shape space, and serves as a link between the two spaces described above. Our three-view exploration concept strongly emphasizes linked interaction between all spaces. Moving the cursor over the scatter plot or evolution views, shapes are dynamically interpolated and shown in the object view. Conversely, camera manipulation in the object view affects the object visualizations in the other views. We present a GPU-accelerated implementation, and show the effectiveness of the three-view approach using a number of realworld cases. In these, we demonstrate how this multi-view approach can be used to visually explore important aspects of a statistical shape model, including specificity, compactness and reconstruction error.Item Effective Techniques to Visualize Filament-Surface Relationships(The Eurographics Association and Blackwell Publishing Ltd., 2010) Kuß, Anja; Gensel, Maria; Meyer, Björn; Dercksen, Vincent J.; Prohaska, Steffen; G. Melancon, T. Munzner, and D. WeiskopfCombined visualizations of filamentous structures and surrounding volumetric objects are common in biological and medical applications. Often, the structures spatial relationships remain unclear to the viewer. In this paper, we discuss and evaluate techniques to emphasize spatial relationships. We concentrate on the visualization of transparent objects and intersecting lines. Among various techniques, participants of an exploratory user study preferred coloring of lines, marking of line-surface intersections by glyphs, and the combination of both. These techniques were additionally evaluated in a confirmatory study in which participants were asked to judge whether a filament runs through a transparent structure. We found that the evaluated techniques significantly improve the participants performance in terms of the number of correct responses and response time. The best performance was found for the combination of line coloring and intersection glyph display.Item Estimation and Modeling of Actual Numerical Errors in Volume Rendering(The Eurographics Association and Blackwell Publishing Ltd., 2010) Kronander, Joel; Unger, Jonas; Möller, Torsten; Ynnerman, Anders; G. Melancon, T. Munzner, and D. WeiskopfIn this paper we study the comprehensive effects on volume rendered images due to numerical errors caused by the use of finite precision for data representation and processing. To estimate actual error behavior we conduct a thorough study using a volume renderer implemented with arbitrary floating-point precision. Based on the experimental data we then model the impact of floating-point pipeline precision, sampling frequency and fixedpoint input data quantization on the fidelity of rendered images. We introduce three models, an average model, which does not adapt to different data nor varying transfer functions, as well as two adaptive models that take the intricacies of a new data set and transfer function into account by adapting themselves given a few different images rendered. We also test and validate our models based on new data that was not used during our model building.Item Evaluation of Cluster Identification Performance for Different PCP Variants(The Eurographics Association and Blackwell Publishing Ltd., 2010) Holten, Danny; Wijk, Jarke J. van; G. Melancon, T. Munzner, and D. WeiskopfParallel coordinate plots (PCPs) are a well-known visualization technique for viewing multivariate data. In the past, various visual modifications to PCPs have been proposed to facilitate tasks such as correlation and cluster identification, to reduce visual clutter, and to increase their information throughput. Most modifications pertain to the use of color and opacity, smooth curves, or the use of animation. Although many of these seem valid improvements, only few user studies have been performed to investigate this, especially with respect to cluster identification. We performed a user study to evaluate cluster identification performance with respect to response time and correctness of nine PCP variations, including standard PCPs. To generate the variations, we focused on covering existing techniques as well as possible while keeping testing feasible. This was done by adapting and merging techniques, which led to the following novel variations. The first is an effective way of embedding scatter plots into PCPs. The second is a technique for highlighting fuzzy clusters based on neighborhood density. The third is a spline-based drawing technique to reduce ambiguity. The last is a pair of animation schemes for PCP rotation. We present an overview of the tested PCP variations and the results of our study. The most important result is that a fair number of the seemingly valid improvements, with the exception of scatter plots embedded into PCPs, do not result in significant performance gains.Item An Evaluation of Glyph Perception for Real Symmetric Traceless Tensor Properties(The Eurographics Association and Blackwell Publishing Ltd., 2010) Jankun-Kelly, T. J.; Lanka, Yagneshwara; II, J. Edward Swan; G. Melancon, T. Munzner, and D. WeiskopfA perceptual study of four tensor glyphs for symmetric, real, traceless tensors was performed. Each glyph encodes three properties of the system: Orientation, uniaxiality (alignment along the direction of orientation), and biaxiality (alignment along a vector orthogonal to the orientation). Thirty users over two studies were asked to identify these three properties for each glyph type under a variety of permutations in order to evaluate the effectiveness of visually communicating the properties; response time was also measured. We discuss the significant differences found between the methods as guidance to the use of these glyphs for traceless tensor visualization.Item An Exploratory Technique for Coherent Visualization of Time-varying Volume Data(The Eurographics Association and Blackwell Publishing Ltd., 2010) Tikhonova, Anna; Correa, Carlos D.; Ma, Kwan-Liu; G. Melancon, T. Munzner, and D. WeiskopfThe selection of an appropriate global transfer function is essential for visualizing time-varying simulation data. This is especially challenging when the global data range is not known in advance, as is often the case in remote and in-situ visualization settings. Since the data range may vary dramatically as the simulation progresses, volume rendering using local transfer functions may not be coherent for all time steps. We present an exploratory technique that enables coherent classification of time-varying volume data. Unlike previous approaches, which require pre-processing of all time steps, our approach lets the user explore the transfer function space without accessing the original 3D data. This is useful for interactive visualization, and absolutely essential for in-situ visualization, where the entire simulation data range is not known in advance. Our approach generates a compact representation of each time step at rendering time in the form of ray attenuation functions, which are used for subsequent operations on the opacity and color mappings. The presented approach offers interactive exploration of time-varying simulation data that alleviates the cost associated with reloading and caching large data sets.Item GraphDice: A System for Exploring Multivariate Social Networks(The Eurographics Association and Blackwell Publishing Ltd., 2010) Bezerianos, Anastasia; Chevalier, Fanny; Dragicevic, Pierre; Elmqvist, Niklas; Fekete, Jean-Daniel; G. Melancon, T. Munzner, and D. WeiskopfSocial networks collected by historians or sociologists typically have a large number of actors and edge attributes. Applying social network analysis (SNA) algorithms to these networks produces additional attributes such as degree, centrality, and clustering coefficients. Understanding the effects of this plethora of attributes is one of the main challenges of multivariate SNA. We present the design of GraphDice, a multivariate network visualization system for exploring the attribute space of edges and actors. GraphDice builds upon the ScatterDice system for its main multidimensional navigation paradigm, and extends it with novel mechanisms to support network exploration in general and SNA tasks in particular. Novel mechanisms include visualization of attributes of interval type and projection of numerical edge attributes to node attributes. We show how these extensions to the original ScatterDice system allow to support complex visual analysis tasks on networks with hundreds of actors and up to 30 attributes, while providing a simple and consistent interface for interacting with network data.Item Hardware-Assisted Projected Tetrahedra(The Eurographics Association and Blackwell Publishing Ltd., 2010) Maximo, André; Marroquim, Ricardo; Farias, Ricardo; G. Melancon, T. Munzner, and D. WeiskopfWe present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our method is exclusively based on the rasterization of simple geometric primitives and takes full advantage of graphics hardware. Both vertex and geometry shaders are used to compute the tetrahedral projection, while the volume ray integral is evaluated in a fragment shader; hence, volume rendering is performed entirely on the GPU within a single pass through the pipeline. We apply a CUDA-based visibility ordering achieving rendering and sorting performance of over 6 M Tet/s for unstructured datasets. Furthermore, as each tetrahedron is processed independently, we employ a data-parallel solution which is neither bound by GPU memory size nor does it rely on auxiliary volume information. In addition, iso-surfaces can be readily extracted during the rendering process, and time-varying data are handled without extra burden.Item HyperMoVal: Interactive Visual Validation of Regression Models for Real-Time Simulation(The Eurographics Association and Blackwell Publishing Ltd., 2010) Piringer, Harald; Berger, Wolfgang; Krasser, Jürgen; G. Melancon, T. Munzner, and D. WeiskopfAbstract During the development of car engines, regression models that are based on machine learning techniques are increasingly important for tasks which require a prediction of results in real-time. While the validation of a model is a key part of its identification process, existing computation- or visualization-based techniques do not adequately support all aspects of model validation. The main contribution of this paper is an interactive approach called HyperMoVal that is designed to support multiple tasks related to model validation: 1) comparing known and predicted results, 2) analyzing regions with a bad fit, 3) assessing the physical plausibility of models also outside regions covered by validation data, and 4) comparing multiple models. The key idea is to visually relate one or more n-dimensional scalar functions to known validation data within a combined visualization. HyperMoVal lays out multiple 2D and 3D sub-projections of the n-dimensional function space around a focal point.We describe how linking HyperMoVal to other views further extends the possibilities for model validation. Based on this integration, we discuss steps towards supporting the entire workflow of identifying regression models. An evaluation illustrates a typical workflow in the application context of car-engine design and reports general feedback of domain experts and users of our approach. These results indicate that our approach significantly accelerates the identification of regression models and increases the confidence in the overall engineering process.Item Illustrative White Matter Fiber Bundles(The Eurographics Association and Blackwell Publishing Ltd., 2010) Otten, Ron; Vilanova, Anna; Wetering, Huub van de; G. Melancon, T. Munzner, and D. WeiskopfDiffusion Tensor Imaging (DTI) has made feasible the visualization of the fibrous structure of the brain white matter. In the last decades, several fiber-tracking methods have been developed to reconstruct the fiber tracts from DTI data. Usually these fiber tracts are shown individually based on some selection criteria like region of interest. However, if the white matter as a whole is being visualized clutter is generated by directly rendering the individual fiber tracts. Often users are actually interested in fiber bundles, anatomically meaningful entities that abstract from the fibers they contain. Several clustering techniques have been developed that try to group the fiber tracts in fiber bundles. However, even if clustering succeeds, the complex nature of white matter still makes it difficult to investigate. In this paper, we propose the use of illustration techniques to ease the exploration of white matter clusters. We create a technique to visualize an individual cluster as a whole. The amount of fibers visualized for the cluster is reduced to just a few hint lines, and silhouette and contours are used to improve the definition of the cluster borders. Multiple clusters can be easily visualized by a combination of the single cluster visualizations. Focus+context concepts are used to extend the multiple-cluster renderings. Exploded views ease the exploration of the focus cluster while keeping the context clusters in an abstract form. Real-time results are achieved by the GPU implementation of the presented techniques.Item Image-Based Edge Bundles: Simplified Visualization of Large Graphs(The Eurographics Association and Blackwell Publishing Ltd., 2010) Telea, Alexandru; Ersoy, Ozan; G. Melancon, T. Munzner, and D. WeiskopfWe present a new approach aimed at understanding the structure of connections in edge-bundling layouts. We combine the advantages of edge bundles with a bundle-centric simplified visual representation of a graph s structure. For this, we first compute a hierarchical edge clustering of a given graph layout which groups similar edges together. Next, we render clusters at a user-selected level of detail using a new image-based technique that combines distance-based splatting and shape skeletonization. The overall result displays a given graph as a small set of overlapping shaded edge bundles. Luminance, saturation, hue, and shading encode edge density, edge types, and edge similarity. Finally, we add brushing and a new type of semantic lens to help navigation where local structures overlap. We illustrate the proposed method on several real-world graph datasets.Item An Interactive Visual Analytics System for Bridge Management(The Eurographics Association and Blackwell Publishing Ltd., 2010) Wang, Xiaoyu; Dou, Wenwen; Chen, Shen-En; Ribarsky, William; Chang, Remco; G. Melancon, T. Munzner, and D. WeiskopfBridges deteriorate over their life cycles and require continuous maintenance to ensure their structural integrity, and in turn, the safety of the public. Maintaining bridges is a multi-faceted operation that requires both domain knowledge and analytics techniques over large data sources. Although most existing bridge management systems (BMS) are very efficient at data storage, they are not as effective at providing analytical capabilities or as flexible at supporting different inspection technologies. In this paper, we present a visual analytics system that extends the capability of current BMSs. Based on a nation-wide survey and our interviews with bridge managers, we designed our system to be customizable so that it can provide interactive exploration, information correlation, and domainoriented data analysis. When tested by bridge managers of the U.S. Department of Transportation, we validated that our system provides bridge managers with the necessary features for performing in-depth analysis of bridges from a variety of perspectives that are in accordance to their typical workflow.Item Isosurface Similarity Maps(The Eurographics Association and Blackwell Publishing Ltd., 2010) Bruckner, Stefan; Möller, Torsten; G. Melancon, T. Munzner, and D. WeiskopfIn this paper, we introduce the concept of isosurface similarity maps for the visualization of volume data. Isosurface similarity maps present structural information of a volume data set by depicting similarities between individual isosurfaces quantified by a robust information-theoretic measure. Unlike conventional histograms, they are not based on the frequency of isovalues and/or derivatives and therefore provide complementary information. We demonstrate that this new representation can be used to guide transfer function design and visualization parameter specification. Furthermore, we use isosurface similarity to develop an automatic parameter-free method for identifying representative isovalues. Using real-world data sets, we show that isosurface similarity maps can be a useful addition to conventional classification techniques.Item Matrix Trees(The Eurographics Association and Blackwell Publishing Ltd., 2010) Andrysco, Nathan; Tricoche, Xavier; G. Melancon, T. Munzner, and D. WeiskopfWe propose a new data representation for octrees and kd-trees that improves upon memory size and algorithm speed of existing techniques. While pointerless approaches exploit the regular structure of the tree to facilitate efficient data access, their memory footprint becomes prohibitively large as the height of the tree increases. Pointerbased trees require memory consumption proportional to the number of tree nodes, thus exploiting the typical sparsity of large trees. Yet, their traversal is slowed by the need to follow explicit pointers across the different levels. Our solution is a pointerless approach that represents each tree level with its own matrix, as opposed to traditional pointerless trees that use only a single vector. This novel data organization allows us to fully exploit the tree s regular structure and improve the performance of tree operations. By using a sparse matrix data structure we obtain a representation that is suited for sparse and dense trees alike. In particular, it uses less total memory than pointer-based trees even when the data set is extremely sparse. We show how our approach is easily implemented on the GPU and illustrate its performance in typical visualization scenarios.Item A Maximum Enhancing Higher-Order Tensor Glyph(The Eurographics Association and Blackwell Publishing Ltd., 2010) Schultz, Thomas; Kindlmann, Gordon; G. Melancon, T. Munzner, and D. WeiskopfGlyphs are a fundamental tool in tensor visualization, since they provide an intuitive geometric representation of the full tensor information. The Higher-Order Maximum Enhancing (HOME) glyph, a generalization of the second-order tensor ellipsoid, was recently shown to emphasize the orientational information in the tensor through a pointed shape around maxima. This paper states and formally proves several important properties of this novel glyph, presents its first three-dimensional implementation, and proposes a new coloring scheme that reflects peak direction and sharpness. Application to data from High Angular Resolution Diffusion Imaging (HARDI) shows that the method allows for interactive data exploration and confirms that the HOME glyph conveys fiber spread and crossings more effectively than the conventional polar plot.