EG 2021 - Education Papers
Permanent URI for this collection
Education Papers I
Teaching Data-driven Video Processing via Crowdsourced Data Collection
A Virtual Reality Platform for Immersive Education in Computer Graphics
Education Papers II
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging
Teaching in Courses about Virtual Reality and Augmented Reality
VisGuided: A Community-driven Approach for Education in Visualization
Teaching 3D Computer Animation to Non-programming Experts
Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the
Course
Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
Education Papers III
Teaching Computer Graphics During Pandemic using Observable Notebook
Marching Cubes for Teaching GLSL Programming