EG 2021 - Education Papers
Permanent URI for this collection
Education Papers I
Teaching Data-driven Video Processing via Crowdsourced Data Collection
[full
paper ] [meta data
]
A Virtual Reality Platform for Immersive Education in Computer Graphics
[full
paper ] [meta data
]
Education Papers II
Conveying Firsthand Experience: The Circuit Parcours Technique for Efficient and Engaging
Teaching in Courses about Virtual Reality and Augmented Reality
[full
paper ] [meta data
]
VisGuided: A Community-driven Approach for Education in Visualization
[full
paper ] [meta data
]
Teaching 3D Computer Animation to Non-programming Experts
[full
paper ] [meta data
]
Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the
Course
[full
paper ] [meta data
]
Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences
[full
paper ] [meta data
]
Education Papers III
Teaching Computer Graphics During Pandemic using Observable Notebook
[full
paper ] [meta data
]
Marching Cubes for Teaching GLSL Programming
[full
paper ] [meta data
]