EG 2022 - Short Papers
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Image and Video
Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse
Rendering
Improved Lighting Models for Facial Appearance Capture
Fitness of General-Purpose Monocular Depth Estimation Architectures for Transparent
Structures
Quick Cone Map Generation on the GPU
Rendering and Illumination
Robust Sample Budget Allocation for MIS
Stochastic Light Culling for Single Scattering in Participating Media
Real-Time Path-Guiding Based on Parametric Mixture Models
Procedural Modelling
Procedural Bridges-and-pillars Support Generation
Scene Synthesis with Automated Generation of Textual Descriptions
Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval
Arithmetic
Geometry and Shape
A Halfedge Refinement Rule for Parallel Loop Subdivision
Resolving Non-Manifoldness on Meshes from Dual Marching Cubes
Graph-based Computation of Voronoi Diagrams on Large-scale Point-based Surfaces
An Improved Triangle Encoding Scheme for Cached Tessellation
Learning
Learning Generic Local Shape Properties for Adaptive Super-Sampling
Neural Motion Compression with Frequency-adaptive Fourier Feature Network
NeuralMLS: Geometry-Aware Control Point Deformation
Animation and Simulation
Interactive Facial Expression Editing with Non-linear Blendshape Interpolation
Graph Partitioning Algorithms for Rigid Body Simulations
AvatarGo: Plug and Play self-avatars for VR
Real-time Sponge and Fluid Simulation