40-Issue 7

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Pacific Graphics 2021 - Symposium Proceedings
Wellington, New Zealand

(for Short Papers, Posters, and Work-in-Progress Papers see PG 2021 - Short Papers, Posters, and Work-in-Progress Papers)
Stylization and Layout
Line Art Colorization Based on Explicit Region Segmentation
Ruizhi Cao, Haoran Mo, and Chengying Gao
Global Illumination-Aware Stylised Shading
Kohei Doi, Yuki Morimoto, and Reiji Tsuruno
Fluidymation: Stylizing Animations Using Natural Dynamics of Artistic Media
Adam Platkevic, Cassidy Curtis, and Daniel Sýkora
Modeling Visual Containment for Web Page Layout Optimization
Kotaro Kikuchi, Mayu Otani, Kota Yamaguchi, and Edgar Simo-Serra
Animation
Deep Learning-Based Unsupervised Human Facial Retargeting
Seonghyeon Kim, Sunjin Jung, Kwanggyoon Seo, Roger Blanco i Ribera, and Junyong Noh
Conservative Meshlet Bounds for Robust Culling of Skinned Meshes
Johannes Unterguggenberger, Bernhard Kerbl, Jakob Pernsteiner, and Michael Wimmer
Diverse Dance Synthesis via Keyframes with Transformer Controllers
Junjun Pan, Siyuan Wang, Junxuan Bai, and Ju Dai
A Dynamic Mixture Model for Non-equilibrium Multiphase Fluids
Yuntao Jiang and Yingjie Lan
A Lagrangian Particle-based Formulation for Coupled Simulation of Fracture and Diffusion in Thin Membranes
Chengguizi Han, Tao Xue, and Mridul Aanjaneya
Global Illumination
Geometric Sample Reweighting for Monte Carlo Integration
Jerry Jinfeng Guo and Elmar Eisemann
Consistent Post-Reconstruction for Progressive Photon Mapping
Hajin Choi and Bochang Moon
Neural Sequence Transformation
Sabyasachi Mukherjee, Sayan Mukherjee, Binh-Son Hua, Nobuyuki Umetani, and Daniel Meister
A Multi-pass Method for Accelerated Spectral Sampling
Mark van de Ruit and Elmar Eisemann
Real-Time Rendering
Z-Thickness Blending: Effective Fragment Merging for Multi-Fragment Rendering
Dongjoon Kim and Heewon Kye
Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU
Jaroslav Sloup and Vlastimil Havran
Real-time Denoising Using BRDF Pre-integration Factorization
Tao Zhuang, Pengfei Shen, Beibei Wang, and Ligang Liu
Image Synthesis and Enhancement
Luminance Attentive Networks for HDR Image and Panorama Reconstruction
Hanning Yu, Wentao Liu, Chengjiang Long, Bo Dong, Qin Zou, and Chunxia Xiao
Seamless Satellite-image Synthesis
Jialin Zhu and Tom Kelly
Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation
Daichi Tajima, Yoshihiro Kanamori, and Yuki Endo
Interaction and Interfaces
Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction
Jia-Qi Zhang, Xiang Xu, Zhi-Meng Shen, Ze-Huan Huang, Yang Zhao, Yan-Pei Cao, Pengfei Wan, and Miao Wang
A Motion-guided Interface for Modeling 3D Multi-functional Furniture
Minchan Chen and Manfred Lau
Egocentric Network Exploration for Immersive Analytics
Johannes Sorger, Alessio Arleo, Peter Kán, Wolfgang Knecht, and Manuela Waldner
Interactive Analysis of CNN Robustness
Stefan Sietzen, Mathias Lechner, Judy Borowski, Ramin Hasani, and Manuela Waldner
Modelling
UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement Learning
Luanmin Chen, Juzhan Xu, Chuan Wang, Haibin Huang, Hui Huang, and Ruizhen Hu
Synthesizing Geologically Coherent Cave Networks
Axel Paris, Eric Guérin, Adrien Peytavie, Pauline Collon, and Eric Galin
Manhattan-world Urban Building Reconstruction by Fitting Cubes
Zhenbang He, Yunhai Wang, and Zhanglin Cheng

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