EG 2023 - Full Papers - CGF 42-Issue 2
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Human Object Interaction
IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
Online Avatar Motion Adaptation to Morphologically-similar Spaces
Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
Logos and Clip-Art
Img2Logo: Generating Golden Ratio Logos from Images
Interactive Depixelization of Pixel Art through Spring Simulation
Subpixel Deblurring of Anti-Aliased Raster Clip-Art
Shape Correspondance
Unsupervised Template Warp Consistency for Implicit Surface Correspondences
Scalable and Efficient Functional Map Computations on Dense Meshes
Surface Maps via Adaptive Triangulations
Image and Video Processinng
Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure
Sensors
Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on
High-resolution Scans
Learning Deformations and Fluids
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
Physics-Informed Neural Corrector for Deformation-based Fluid Control
Reconstruction and Remeshing
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic
Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
BRDFs and Environment Maps
Learning to Learn and Sample BRDFs
CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
Simulation: Material Interactions
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
3D Representation and Acceleration Structures
Editing Compressed High-resolution Voxel Scenes with Attributes
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
Stochastic Subsets for BVH Construction
Faces
Face Editing Using Part-Based Optimization of the Latent Space
What's in a Decade? Transforming Faces Through Time
Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
Topological and Geometric Shape Understanding
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph
Construction on Surfaces
Evolving Guide Subdivision
Materials and Textures
In-the-wild Material Appearance Editing using Perceptual Attributes
Preserving the Autocovariance of Texture Tilings Using Importance Sampling
Capturing Human Pose and Appearance
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement
Networks
Garment Design
Directionality-Aware Design of Embroidery Patterns
2D Animation and Interaction
Non-linear Rough 2D Animation using Transient Embeddings
Interactive Design of 2D Car Profiles with Aerodynamic Feedback
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