EG 2023 - Full Papers - CGF 42-Issue 2
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Human Object Interaction
IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
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Online Avatar Motion Adaptation to Morphologically-similar Spaces
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Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
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Logos and Clip-Art
Img2Logo: Generating Golden Ratio Logos from Images
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Interactive Depixelization of Pixel Art through Spring Simulation
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Subpixel Deblurring of Anti-Aliased Raster Clip-Art
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Shape Correspondance
Unsupervised Template Warp Consistency for Implicit Surface Correspondences
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Scalable and Efficient Functional Map Computations on Dense Meshes
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Surface Maps via Adaptive Triangulations
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Image and Video Processinng
Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure
Sensors
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Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on
High-resolution Scans
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Learning Deformations and Fluids
How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
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Physics-Informed Neural Corrector for Deformation-based Fluid Control
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Reconstruction and Remeshing
Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
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One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic
Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
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BRDFs and Environment Maps
Learning to Learn and Sample BRDFs
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CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
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Simulation: Material Interactions
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
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3D Representation and Acceleration Structures
Editing Compressed High-resolution Voxel Scenes with Attributes
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Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
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Stochastic Subsets for BVH Construction
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Faces
Face Editing Using Part-Based Optimization of the Latent Space
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What's in a Decade? Transforming Faces Through Time
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Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
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Topological and Geometric Shape Understanding
A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph
Construction on Surfaces
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Evolving Guide Subdivision
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Materials and Textures
In-the-wild Material Appearance Editing using Perceptual Attributes
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Preserving the Autocovariance of Texture Tilings Using Importance Sampling
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Capturing Human Pose and Appearance
Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
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Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
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Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement
Networks
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Garment Design
Directionality-Aware Design of Embroidery Patterns
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2D Animation and Interaction
Non-linear Rough 2D Animation using Transient Embeddings
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Interactive Design of 2D Car Profiles with Aerodynamic Feedback
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