Rendering - Experimental Ideas & Implementations 2015
Permanent URI for this collection
Darmstadt, Germany, June 23–26, 2015
Full Papers (CGF34-4)
Full Papers (CGF34-4)
Shadows
Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation
Material Appearance
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions
MatCap Decomposition for Dynamic Appearance Manipulation
Ray Tracing
Efficient Visibility Heuristics for kd-trees Using the RTSAH
GPU-based Out-of-Core HLBVH Construction
Apex Point Map for Constant-Time Bounding Plane Approximation
MBVH Child Node Sorting for Fast Occlusion Test
Light Paths
Gradient-Domain Bidirectional Path Tracing
Exposure and Video
Color Clipping and Over-exposure Correction
Real-time Rendering and Filtering
Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps
High Performance Non-linear Motion Blur
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed
Reality
Perception and Simplification
Stereo from Shading