Rendering - Experimental Ideas & Implementations 2015

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Darmstadt, Germany, June 23–26, 2015
Full Papers (CGF34-4)
Shadows
Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation
Aude Giraud and Derek Nowrouzezahrai
Material Appearance
Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions
Jie Guo, Jinghui Qian, and Jingui Pan
MatCap Decomposition for Dynamic Appearance Manipulation
Carlos Jorge Zubiaga, Adolfo Muñoz, Laurent Belcour, Carles Bosch, and Pascal Barla
Ray Tracing
Efficient Visibility Heuristics for kd-trees Using the RTSAH
Matthias Moulin, Niels Billen, and Philip Dutré
GPU-based Out-of-Core HLBVH Construction
Mahmoud Zeidan, Taymoor Nazmy, and Mostafa Aref
Apex Point Map for Constant-Time Bounding Plane Approximation
Samuli Laine and Tero Karras
MBVH Child Node Sorting for Fast Occlusion Test
Shinji Ogaki and Alexandre Derouet-Jourdan
Light Paths
Gradient-Domain Bidirectional Path Tracing
Marco Manzi, Markus Kettunen, Miika Aittala, Jaakko Lehtinen, Frédo Durand, and Matthias Zwicker
Exposure and Video
Color Clipping and Over-exposure Correction
Mekides Assefa Abebe, Tania Pouli, Jonathan Kervec, and Chaker Larabi
Real-time Rendering and Filtering
Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps
Frederik Peter Aalund, Jeppe Revall Frisvad, and Jakob Andreas Bærentzen
High Performance Non-linear Motion Blur
Jean-Philippe Guertin and Derek Nowrouzezahrai
Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
Soham Uday Mehta, Kihwan Kim, Dawid Pajak, Kari Pulli, Jan Kautz, and Ravi Ramamoorthi
Perception and Simplification
Stereo from Shading
Alexandre Chapiro, Carol O'Sullivan, Wojciech Jarosz, Markus Gross, and Aljoscha Smolic

BibTeX (Rendering - Experimental Ideas & Implementations 2015)

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