25-Issue 4

Permanent URI for this collection


Editorial

Duke, David
Scopigno, Roberto

A Randomized Approach for Patch-based Texture Synthesis using Wavelets

Tonietto, L.
Walter, M.
Jung, C. R.

GEncode: Geometry-driven compression for General Meshes

Lewiner, Thomas
Craizer, Marcos
Lopes, Helio
Pesco, Sinesio
Velho, Luiz
Medeiros, Esdras

Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005)

Andreia, Maria
Rodrigues, Formico

AFRIGRAPH: Computer Graphics in Africa

Gain, J. E.
Strasser, W.

Occlusion-Driven Scene Sorting for Efficient Culling

Staneker, Dirk
Bartz, Dirk
Wolfgang, Strasser

Compression of Dense and Regular Point Clouds

Merry, Bruce
Marais, Patrick
Gain, James

Translational Covering of Closed Planar Cubic B-Spline Curves

Neacsu, Cristina
Daniels, Karen

Soft Shadow Maps: Efficient Sampling of Light Source Visibility

Atty, Lionel
Holzschuch, Nicolas
Lapierre, Marc
Hasenfratz, Jean-Marc
Hansen, Charles
Sillion, Francois X.

Anisotropic Point Set Surfaces

Adamson, A.
Alexa, M.

Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion

Xu, Huiying
Sun, Yinlong

Pose Controlled Physically Based Motion

Fattal, Raanan
Lischinski, Dani

Differential Representations for Mesh Processing

Sorkine, Olga

2006 Eurographics Symposium on Parallel Graphics and Visualization

Paulo Santos, Luis

GRAPP 2006 International Conference on Computer Graphics Theory and Applications

Barhak, Jacob

Symposium on Geometry Processing 2006: Cagliari, Italy, June 26-28 2006

Sheffer, Alla
Polthier, Konrad

Physically Based Deformable Models in Computer Graphics

Nealen, Andrew
Mueller, Matthias
Keiser, Richard
Boxerman, Eddy
Carlson, Mark

Education Programme at Eurographics 2006

Brown, Judy
Hansmann, Werner

The John Lansdown Award 2006

Duce, David

27th EUROGRAPHICS General Assembly


Author Index Volume 25 (2006)


REPORT OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION GENEVA


New EUROGRAPHICS Fellows



BibTeX (25-Issue 4)
                
@article{
10.1111:j.1467-8659.2006.00987.x,
journal = {Computer Graphics Forum}, title = {{
Editorial}},
author = {
Duke, David
and
Scopigno, Roberto
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00987.x}
}
                
@article{
10.1111:j.1467-8659.2006.00989.x,
journal = {Computer Graphics Forum}, title = {{
A Randomized Approach for Patch-based Texture Synthesis using Wavelets}},
author = {
Tonietto, L.
and
Walter, M.
and
Jung, C. R.
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00989.x}
}
                
@article{
10.1111:j.1467-8659.2006.00990.x,
journal = {Computer Graphics Forum}, title = {{
GEncode: Geometry-driven compression for General Meshes}},
author = {
Lewiner, Thomas
and
Craizer, Marcos
and
Lopes, Helio
and
Pesco, Sinesio
and
Velho, Luiz
and
Medeiros, Esdras
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00990.x}
}
                
@article{
10.1111:j.1467-8659.2006.00988.x,
journal = {Computer Graphics Forum}, title = {{
Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005)}},
author = {
Andreia, Maria
and
Rodrigues, Formico
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00988.x}
}
                
@article{
10.1111:j.1467-8659.2006.00991.x,
journal = {Computer Graphics Forum}, title = {{
AFRIGRAPH: Computer Graphics in Africa}},
author = {
Gain, J. E.
and
Strasser, W.
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00991.x}
}
                
@article{
10.1111:j.1467-8659.2006.00992.x,
journal = {Computer Graphics Forum}, title = {{
Occlusion-Driven Scene Sorting for Efficient Culling}},
author = {
Staneker, Dirk
and
Bartz, Dirk
and
Wolfgang, Strasser
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00992.x}
}
                
@article{
10.1111:j.1467-8659.2006.00993.x,
journal = {Computer Graphics Forum}, title = {{
Compression of Dense and Regular Point Clouds}},
author = {
Merry, Bruce
and
Marais, Patrick
and
Gain, James
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00993.x}
}
                
@article{
10.1111:j.1467-8659.2006.00996.x,
journal = {Computer Graphics Forum}, title = {{
Translational Covering of Closed Planar Cubic B-Spline Curves}},
author = {
Neacsu, Cristina
and
Daniels, Karen
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00996.x}
}
                
@article{
10.1111:j.1467-8659.2006.00995.x,
journal = {Computer Graphics Forum}, title = {{
Soft Shadow Maps: Efficient Sampling of Light Source Visibility}},
author = {
Atty, Lionel
and
Holzschuch, Nicolas
and
Lapierre, Marc
and
Hasenfratz, Jean-Marc
and
Hansen, Charles
and
Sillion, Francois X.
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00995.x}
}
                
@article{
10.1111:j.1467-8659.2006.00994.x,
journal = {Computer Graphics Forum}, title = {{
Anisotropic Point Set Surfaces}},
author = {
Adamson, A.
and
Alexa, M.
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00994.x}
}
                
@article{
10.1111:j.1467-8659.2006.00997.x,
journal = {Computer Graphics Forum}, title = {{
Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion}},
author = {
Xu, Huiying
and
Sun, Yinlong
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00997.x}
}
                
@article{
10.1111:j.1467-8659.2006.00998.x,
journal = {Computer Graphics Forum}, title = {{
Pose Controlled Physically Based Motion}},
author = {
Fattal, Raanan
and
Lischinski, Dani
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00998.x}
}
                
@article{
10.1111:j.1467-8659.2006.00999.x,
journal = {Computer Graphics Forum}, title = {{
Differential Representations for Mesh Processing}},
author = {
Sorkine, Olga
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.00999.x}
}
                
@article{
10.1111:j.1467-8659.2006.01002.x,
journal = {Computer Graphics Forum}, title = {{
2006 Eurographics Symposium on Parallel Graphics and Visualization}},
author = {
Paulo Santos, Luis
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01002.x}
}
                
@article{
10.1111:j.1467-8659.2006.01001.x,
journal = {Computer Graphics Forum}, title = {{
GRAPP 2006 International Conference on Computer Graphics Theory and Applications}},
author = {
Barhak, Jacob
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01001.x}
}
                
@article{
10.1111:j.1467-8659.2006.01003.x,
journal = {Computer Graphics Forum}, title = {{
Symposium on Geometry Processing 2006: Cagliari, Italy, June 26-28 2006}},
author = {
Sheffer, Alla
and
Polthier, Konrad
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01003.x}
}
                
@article{
10.1111:j.1467-8659.2006.01000.x,
journal = {Computer Graphics Forum}, title = {{
Physically Based Deformable Models in Computer Graphics}},
author = {
Nealen, Andrew
and
Mueller, Matthias
and
Keiser, Richard
and
Boxerman, Eddy
and
Carlson, Mark
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01000.x}
}
                
@article{
10.1111:j.1467-8659.2006.01004.x,
journal = {Computer Graphics Forum}, title = {{
Education Programme at Eurographics 2006}},
author = {
Brown, Judy
and
Hansmann, Werner
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01004.x}
}
                
@article{
10.1111:j.1467-8659.2006.01005.x,
journal = {Computer Graphics Forum}, title = {{
The John Lansdown Award 2006}},
author = {
Duce, David
}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01005.x}
}
                
@article{
10.1111:j.1467-8659.2006.01006.x,
journal = {Computer Graphics Forum}, title = {{
27th EUROGRAPHICS General Assembly}},
author = {}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01006.x}
}
                
@article{
10.1111:j.1467-8659.2006.01009.x,
journal = {Computer Graphics Forum}, title = {{
Author Index Volume 25 (2006)}},
author = {}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01009.x}
}
                
@article{
10.1111:j.1467-8659.2006.01008.x,
journal = {Computer Graphics Forum}, title = {{
REPORT OF THE STATUTORY AUDITORS TO THE GENERAL MEETING OF THE MEMBERS OF EUROGRAPHICS ASSOCIATION GENEVA}},
author = {}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01008.x}
}
                
@article{
10.1111:j.1467-8659.2006.01007.x,
journal = {Computer Graphics Forum}, title = {{
New EUROGRAPHICS Fellows}},
author = {}, year = {
2006},
publisher = {
The Eurographics Association and Blackwell Publishing Ltd},
ISSN = {1467-8659},
DOI = {
10.1111/j.1467-8659.2006.01007.x}
}

Browse

Recent Submissions

Now showing 1 - 23 of 23
  • Item
    Editorial
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Duke, David; Scopigno, Roberto
  • Item
    A Randomized Approach for Patch-based Texture Synthesis using Wavelets
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Tonietto, L.; Walter, M.; Jung, C. R.
    We present a wavelet-based approach for selecting patches in patch-based texture synthesis. We randomly select the first block that satisfies a minimum error criterion, computed from the wavelet coefficients (using 1D or 2D wavelets) for the overlapping region. We show that our wavelet-based approach improves texture synthesis for samples where previous work fails, mainly textures with prominent aligned features. Also, it generates similar quality textures when compared against texture synthesis using feature maps with the advantage that our proposed method uses implicit edge information (since it is embedded in the wavelet coefficients) whereas feature maps rely explicitly on edge features. In previous work, the best patches are selected among all possible using a L2 norm on the RGB or grayscale pixel values of boundary zones. The L2 metric provides the raw pixel-to-pixel difference, disregarding relevant image structures - such as edges - that are relevant in the human visual system and therefore on synthesis of new textures.
  • Item
    GEncode: Geometry-driven compression for General Meshes
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Lewiner, Thomas; Craizer, Marcos; Lopes, Helio; Pesco, Sinesio; Velho, Luiz; Medeiros, Esdras
    Performances of actual mesh compression algorithms vary significantly depending on the type of model it encodes. These methods rely on prior assumptions on the mesh to be efficient, such as regular connectivity, simple topology and similarity between its elements. However, these priors are implicit in usual schemes, harming their suitability for specific models. In particular, connectivity-driven schemes are difficult to generalize to higher dimensions and to handle topological singularities. GEncode is a new single-rate, geometry-driven compression scheme where prior knowledge of the mesh is plugged into the coder in an explicit manner. It encodes meshes of arbitrary dimension without topological restrictions, but can incorporate topological properties, such as manifoldness, to improve the compression ratio. Prior knowledge of the geometry is taken as an input of the algorithm, represented by a function of the local geometry. This suits particularly well for scanned and remeshed models, where exact geometric priors are available. Compression results surfaces and volumes are competitive with existing schemes.
  • Item
    Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005)
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Andreia, Maria; Rodrigues, Formico
  • Item
    AFRIGRAPH: Computer Graphics in Africa
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Gain, J. E.; Strasser, W.
  • Item
    Occlusion-Driven Scene Sorting for Efficient Culling
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Staneker, Dirk; Bartz, Dirk; Wolfgang, Strasser
    Image space occlusion culling is a powerful approach to reduce the rendering load of large polygonal models. However, occlusion culling is not for free; it trades overhead costs with the rendering costs of the possibly occluded geometry. Meanwhile, occlusion queries based on image space occlusion culling are supported on modern graphics hardware. However, a significant consumption of fillrate bandwidth and latency costs are associated with these queries.In this paper, we propose new techniques to reduce redundant occlusion queries. Our approach uses several "Occupancy Maps" to organize scene traversal. The respective information is accumulated efficiently by hardware-supported asynchronous occlusion queries. To avoid redundant requests, we arrange these multiple occlusion queries according to the information of the Occupancy Maps. Our presented technique is conservative and benefits from a partial depth order of the geometry.
  • Item
    Compression of Dense and Regular Point Clouds
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Merry, Bruce; Marais, Patrick; Gain, James
    We present a simple technique for single-rate compression of point clouds sampled from a surface, based on a spanning tree of the points. Unlike previous methods, we predict future vertices using both a linear predictor, which uses the previous edge as a predictor for the current edge, and lateral predictors that rotate the previous edge 90 left or right about an estimated normal.By careful construction of the spanning tree and choice of prediction rules, our method improves upon existing compression rates when applied to regularly sampled point sets, such as those produced by laser range scanning or uniform tesselation of higher-order surfaces. For less regular sets of points, the compression rate is still generally within 1.5 bits per point of other compression algorithms.
  • Item
    Translational Covering of Closed Planar Cubic B-Spline Curves
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Neacsu, Cristina; Daniels, Karen
    Spline curves are useful in a variety of geometric modeling and graphics applications and covering problems abound in practical settings. This work defines a class of covering decision problems for shapes bounded by spline curves. As a first step in addressing these problems, this paper treats translational spline covering for planar, uniform, cubic B-splines. Inner and outer polygonal approximations to the spline regions are generated using enclosures that are inside two different types of piecewise-linear envelopes. Our recent polygonal covering technique is then applied to seek translations of the covering shapes that allow them to fully cover the target shape. A feasible solution to the polygonal instance provides a feasible solution to the spline instance. We use our recent proof that 2D translational polygonal covering is NP-hard to establish NP-hardness of our planar translational spline covering problem. Our polygonal approximation strategy creates approximations that are tight, yet the number of vertices is only a linear function of the number of control points. Using recent results on B-spline curve envelopes, we bound the distance from the spline curve to its approximation. We balance the two competing objectives of tightness vs. number of points in the approximation, which is crucial given the NP-hardness of the spline problem. Examples of the results of our spline covering work are provided for instances containing as many as six covering shapes, including both convex and nonconvex regions. Our implementation uses the LEDA and CGAL C++ libraries of geometric data structures and algorithms.
  • Item
    Soft Shadow Maps: Efficient Sampling of Light Source Visibility
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Atty, Lionel; Holzschuch, Nicolas; Lapierre, Marc; Hasenfratz, Jean-Marc; Hansen, Charles; Sillion, Francois X.
    Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent algorithms produce soft shadows at interactive rates, but they do not scale well with the number of polygons in the scene or only compute the outer penumbra. In this paper, we present a new algorithm for computing interactive soft shadows on the GPU. Our new approach provides both inner- and outer-penumbra for a modest computational cost, providing interactive frame-rates for models with hundreds of thousands of polygons.Our technique is based on a sampled image of the occluders, as in shadow map techniques. These shadow samples are used in a novel manner, computing their effect on a second projective shadow texture using fragment programs. In essence, the fraction of the light source area hidden by each sample is accumulated at each texel position of this Soft Shadow Map. We include an extensive study of the approximations caused by our algorithm, as well as its computational costs.
  • Item
    Anisotropic Point Set Surfaces
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Adamson, A.; Alexa, M.
    Point Set Surfaces define smooth surfaces from regular samples based on weighted averaging of the points. Because weighting is done based on a spatial scale parameter, point set surfaces apply basically only to regular samples. We suggest to attach individual weight functions to each sample rather than to the location in space. This extends Point Set Surfaces to irregular settings, including anisotropic sampling adjusting to the principal curvatures of the surface. In particular, we describe how to represent surfaces with ellipsoidal weight functions per sample. Details of deriving such a representation from typical inputs and computing points on the surface are discussed.
  • Item
    Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Xu, Huiying; Sun, Yinlong
    This paper proposes a compact method to represent isotropic spectral BRDFs. In the first step, we perform a Fourier transform in the wavelength dimension. The resulting Fourier coefficients of the same order depend on three angles: the polar angle of the incident light, and the polar and azimuth angles of the outgoing light. In the second step, given an incident light angle, when the Fourier coefficients of the same order have an insensitive dependency on the outgoing direction, we represent these Fourier coefficients using a linear combination of spherical harmonics. Otherwise, we first decompose these Fourier coefficients into a smooth background that corresponds to diffuse component and a sharp lobe that corresponds to specular component. The smooth background is represented using a linear combination of spherical harmonics, and the sharp lobe using a Gaussian function. The representation errors are evaluated using spectral BRDFs obtained from measurement or generated from the Phong model. While maintaining sufficient accuracy, the proposed representation method has achieved data compression over a hundred of times. Examples of spectral rendering using the proposed method are also shown.
  • Item
    Pose Controlled Physically Based Motion
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Fattal, Raanan; Lischinski, Dani
    In this paper we describe a new method for generating and controlling physically-based motion of complex articulated characters. Our goal is to create motion from scratch, where the animator provides a small amount of input and gets in return a highly detailed and physically plausible motion. Our method relieves the animator from the burden of enforcing physical plausibility, but at the same time provides full control over the internal DOFs of the articulated character via a familiar interface. Control over the global DOFs is also provided by supporting kinematic constraints. Unconstrained portions of the motion are generated in real time, since the character is driven by joint torques generated by simple feedback controllers. Although kinematic constraints are satisfied using an iterative search (shooting), this process is typically inexpensive, since it only adjusts a few DOFs at a few time instances. The low expense of the optimization, combined with the ability to generate unconstrained motions in real time yields an efficient and practical tool, which is particularly attractive for high inertia motions with a relatively small number of kinematic constraints.
  • Item
    Differential Representations for Mesh Processing
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Sorkine, Olga
    Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this paper we will present recent advances in geometry processing that are related to the Laplacian processing framework and differential representations. This framework is based on linear operators defined on polygonal meshes, and furnishes a variety of processing applications, such as shape approximation and compact representation, mesh editing, watermarking and morphing. The core of the framework is the definition of differential coordinates and new bases for efficient mesh geometry representation, based on the mesh Laplacian operator.
  • Item
    2006 Eurographics Symposium on Parallel Graphics and Visualization
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Paulo Santos, Luis
  • Item
    GRAPP 2006 International Conference on Computer Graphics Theory and Applications
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Barhak, Jacob
  • Item
    Symposium on Geometry Processing 2006: Cagliari, Italy, June 26-28 2006
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Sheffer, Alla; Polthier, Konrad
  • Item
    Physically Based Deformable Models in Computer Graphics
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Nealen, Andrew; Mueller, Matthias; Keiser, Richard; Boxerman, Eddy; Carlson, Mark
    Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, mesh-free methods, coupled particle systems and reduced deformable models-based on modal analysis. For completeness, we also make a connection to the simulation of other continua, such as fluids, gases and melting objects. Since time integration is inherent to all simulated phenomena, the general notion of time discretization is treated separately, while specifics are left to the respective models. Finally, we discuss areas of application, such as elastoplastic deformation and fracture, cloth and hair animation, virtual surgery simulation, interactive entertainment and fluid/smoke animation, and also suggest areas for future research.
  • Item
    Education Programme at Eurographics 2006
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Brown, Judy; Hansmann, Werner
  • Item
    The John Lansdown Award 2006
    (The Eurographics Association and Blackwell Publishing Ltd, 2006) Duce, David
  • Item
    27th EUROGRAPHICS General Assembly
    (The Eurographics Association and Blackwell Publishing Ltd, 2006)
  • Item
    Author Index Volume 25 (2006)
    (The Eurographics Association and Blackwell Publishing Ltd, 2006)
  • Item
    New EUROGRAPHICS Fellows
    (The Eurographics Association and Blackwell Publishing Ltd, 2006)