Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera

Loading...
Thumbnail Image
Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.
Description

        
@article{
10.1111:cgf.142652
, journal = {Computer Graphics Forum}, title = {{
Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
}}, author = {
Kim, Hyomin
and
Kim, Jungeon
and
Nam, Hyeonseo
and
Park, Jaesik
and
Lee, Seungyong
}, year = {
2021
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.142652
} }
Citation
Collections