Transferring and Animating a non T-pose Model to a T-pose Model

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton into a 3D human model in an arbitrary initial position. This is even more problematic for natural human models obtained by 3D scanning, especially models of babies and kids. In addition, transforming a non T-pose to a T-pose requires a large amount of calculations. Hence, many commercially available software do not provide efficient methods to standardize non T-pose skeletons. This paper focuses on developing a simplified transformation method, which enables skeletons in arbitrary poses to be standardized and used in other media conveniently.
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@inproceedings{
10.2312:egp.20161051
, booktitle = {
EG 2016 - Posters
}, editor = {
Luis Gonzaga Magalhaes and Rafal Mantiuk
}, title = {{
Transferring and Animating a non T-pose Model to a T-pose Model
}}, author = {
Hajari, Nasim
and
Cheng, Irene
and
Basu, Anup
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egp.20161051
} }
Citation