Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail

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Date
2015
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Recent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for volume rendering, which carries the disadvantages of inefficient use of memory and undesired losses of dynamic range. As an alternative, we propose a method to efficiently visualize these massive particle datasets using point rendering techniques with neither loss of dynamic range nor memory overheads. In addition, a hierarchical reorganization of the data is desired to deliver meaningful visual representations of a large number of particles in a limited number of pixels, preserving point locality and also helping achieve interactive frame rates. In this paper, we present a framework for parallel rendering of large-scale particle data sets combining point sprites and z-ordering. The latter is used to create a multi level representation of the data which helps improving frame rates. Performance and scalability are evaluated on a GPU-based visualization cluster, scaling up to 128 GPUs. Results using particle datasets of up to 32 billion particles are shown.
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@inproceedings{
10.2312:pgv.20151149
, booktitle = {
Eurographics Symposium on Parallel Graphics and Visualization
}, editor = {
C. Dachsbacher and P. Navrátil
}, title = {{
Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail
}}, author = {
Rizzi, Silvio
and
Hereld, Mark
and
Insley, Joseph
and
Papka, Michael E.
and
Uram, Thomas
and
Vishwanath, Venkatram
}, year = {
2015
}, publisher = {
The Eurographics Association
}, ISBN = {}, DOI = {
10.2312/pgv.20151149
} }
Citation