Automatic Single-View Character Model Reconstruction

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Date
2013
Journal Title
Journal ISSN
Volume Title
Publisher
ACM
Abstract
In this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems are an important step in allowing user generated content and rapid game prototyping. Our system proposes a novel heuristic for the creation of a 3D mesh from a single piece of non-occluding 2D concept art. By extracting a skeleton structure, approximating the 3D orientation and analysing line curvature properties, appropriate centrepoints can be found around which to create the cross-sectional slices used to build a final triangle mesh. Our results show that a single 2D input image can be used to generate a rigged 3D lowpolygon model suitable for use in realtime applications.
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@inproceedings{
10.1145:2487381.2487385
, booktitle = {
Eurographics Workshop on Sketch-Based Interfaces and Modeling
}, editor = {
Levent Burak Kara and Cindy Grimm
}, title = {{
Automatic Single-View Character Model Reconstruction
}}, author = {
Buchanan, Philip
and
Mukundany, R.
and
Doggett, Michael
}, year = {
2013
}, publisher = {
ACM
}, ISSN = {
1812-3503
}, ISBN = {
978-1-4503-2205-8
}, DOI = {
10.1145/2487381.2487385
} }
Citation