Automatic Single-View Character Model Reconstruction

dc.contributor.authorBuchanan, Philipen_US
dc.contributor.authorMukundany, R.en_US
dc.contributor.authorDoggett, Michaelen_US
dc.contributor.editorLevent Burak Kara and Cindy Grimmen_US
dc.date.accessioned2016-02-18T11:38:46Z
dc.date.available2016-02-18T11:38:46Z
dc.date.issued2013en_US
dc.description.abstractIn this paper we present a new method for automatically constructing 3D meshes from a single input image. With the increasing content demands of modern digital entertainment and the expectation of involvement from users, automatic artist-free systems are an important step in allowing user generated content and rapid game prototyping. Our system proposes a novel heuristic for the creation of a 3D mesh from a single piece of non-occluding 2D concept art. By extracting a skeleton structure, approximating the 3D orientation and analysing line curvature properties, appropriate centrepoints can be found around which to create the cross-sectional slices used to build a final triangle mesh. Our results show that a single 2D input image can be used to generate a rigged 3D lowpolygon model suitable for use in realtime applications.en_US
dc.description.sectionheadersModeling Charactersen_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.identifier.doi10.1145/2487381.2487385en_US
dc.identifier.isbn978-1-4503-2205-8en_US
dc.identifier.issn1812-3503en_US
dc.identifier.pages5-14en_US
dc.identifier.urihttps://doi.org/10.1145/2487381.2487385en_US
dc.publisherACMen_US
dc.subjectCR Categoriesen_US
dc.subjectI.2.10 [Vision and Scene Understanding]en_US
dc.subjectModeling and recovery of physical attributesen_US
dc.subject[I.3.7]en_US
dc.subjectThreeen_US
dc.subjectDimensional Graphics and Realism Keywordsen_US
dc.subjectmesh generationen_US
dc.subjectmodel reconstructionen_US
dc.subjectobject geometryen_US
dc.subjectcharacter modellingen_US
dc.subjectskeletonizationen_US
dc.titleAutomatic Single-View Character Model Reconstructionen_US
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