CharacterMixer: Rig-Aware Interpolation of 3D Characters

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
We present CharacterMixer, a system for blending two rigged 3D characters with different mesh and skeleton topologies while maintaining a rig throughout interpolation. CharacterMixer also enables interpolation during motion for such characters, a novel feature. Interpolation is an important shape editing operation, but prior methods have limitations when applied to rigged characters: they either ignore the rig (making interpolated characters no longer posable) or use a fixed rig and mesh topology. To handle different mesh topologies, CharacterMixer uses a signed distance field (SDF) representation of character shapes, with one SDF per bone. To handle different skeleton topologies, it computes a hierarchical correspondence between source and target character skeletons and interpolates the SDFs of corresponding bones. This correspondence also allows the creation of a single ''unified skeleton'' for posing and animating interpolated characters. We show that CharacterMixer produces qualitatively better interpolation results than two state-of-the-art methods while preserving a rig throughout interpolation. Project page: https://seanxzhan.github.io/projects/CharacterMixer.
Description

CCS Concepts: Computing methodologies -> Shape analysis; Shape modeling

        
@article{
10.1111:cgf.15047
, journal = {Computer Graphics Forum}, title = {{
CharacterMixer: Rig-Aware Interpolation of 3D Characters
}}, author = {
Zhan, Xiao
and
Fu, Rao
and
Ritchie, Daniel
}, year = {
2024
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.15047
} }
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