Computational Light Painting Using a Virtual Exposure

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Date
2017
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and John Wiley & Sons Ltd.
Abstract
Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results.
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@article{
10.1111:cgf.13101
, journal = {Computer Graphics Forum}, title = {{
Computational Light Painting Using a Virtual Exposure
}}, author = {
Salamon, Nestor Z.
and
Lancelle, Marcel
and
Eisemann, Elmar
}, year = {
2017
}, publisher = {
The Eurographics Association and John Wiley & Sons Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/cgf.13101
} }
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