Computational Light Painting Using a Virtual Exposure
dc.contributor.author | Salamon, Nestor Z. | en_US |
dc.contributor.author | Lancelle, Marcel | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:25:06Z | |
dc.date.available | 2017-04-22T16:25:06Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Light painting is an artform where a light source is moved during a long-exposure shot, creating trails resembling a stroke on a canvas. It is very difficult to perform because the light source needs to be moved at the intended speed and along a precise trajectory. Additionally, images can be corrupted by the person moving the light. We propose computational light painting, which avoids such artifacts and is easy to use. Taking a video of the moving light as input, a virtual exposure allows us to draw the intended light positions in a post-process. We support animation, as well as 3D light sculpting, with high-quality results. | en_US |
dc.description.number | 2 | |
dc.description.sectionheaders | Art, Design, and Sketching | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 36 | |
dc.identifier.doi | 10.1111/cgf.13101 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 001-008 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13101 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13101 | |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.4 [Computer Graphics] | |
dc.subject | Graphics Utilities | |
dc.subject | Paint systems | |
dc.title | Computational Light Painting Using a Virtual Exposure | en_US |