Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions

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Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Simulation of an object s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive environments which require the rapid computation of deformations. In this paper we present a prototype of a system for the simulation of elastic objects in Virtual Environments (VE) under real-time conditions. The approach makes use of the method of finite elements and precomputed Green s functions. The simulation is interactively visualized in fully immersive rear-projection based Virtual Environments such as the CyberStage and semi-immersive ones such as the Responsive Workbench. Using pick-ray interaction techniques the user can interactively apply forces to the object causing its deformation. Our interactive visualization module, embedded in VE system Avango, supports real time deformations of high-resolution 3D model (10,000 nodes) at a speed > 20 stereoimages/sec.
Description

        
@inproceedings{
:10.2312/EGVE/EGVE02/047-052
, booktitle = {
Eurographics Workshop on Virtual Environments
}, editor = {
S. Mueller and W. Stuerzlinger
}, title = {{
Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions
}}, author = {
Nikitin, Igor
and
Nikitina, Lialia
and
Frolov, Pavel
and
Goebbels, Gernot
and
Göbel, Martin
}, year = {
2002
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
1-58113-535-1
}, DOI = {
/10.2312/EGVE/EGVE02/047-052
} }
Citation