Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions

dc.contributor.authorNikitin, Igoren_US
dc.contributor.authorNikitina, Lialiaen_US
dc.contributor.authorFrolov, Pavelen_US
dc.contributor.authorGoebbels, Gernoten_US
dc.contributor.authorGöbel, Martinen_US
dc.contributor.editorS. Mueller and W. Stuerzlingeren_US
dc.date.accessioned2014-01-27T10:15:24Z
dc.date.available2014-01-27T10:15:24Z
dc.date.issued2002en_US
dc.description.abstractSimulation of an object s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive environments which require the rapid computation of deformations. In this paper we present a prototype of a system for the simulation of elastic objects in Virtual Environments (VE) under real-time conditions. The approach makes use of the method of finite elements and precomputed Green s functions. The simulation is interactively visualized in fully immersive rear-projection based Virtual Environments such as the CyberStage and semi-immersive ones such as the Responsive Workbench. Using pick-ray interaction techniques the user can interactively apply forces to the object causing its deformation. Our interactive visualization module, embedded in VE system Avango, supports real time deformations of high-resolution 3D model (10,000 nodes) at a speed > 20 stereoimages/sec.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn1-58113-535-1en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE02/047-052en_US
dc.publisherThe Eurographics Associationen_US
dc.titleReal-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functionsen_US
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