Practical Real-Time Lens-Flare Rendering
dc.contributor.author | Lee, Sungkil | en_US |
dc.contributor.author | Eisemann, Elmar | en_US |
dc.contributor.editor | Nicolas Holzschuch and Szymon Rusinkiewicz | en_US |
dc.date.accessioned | 2015-02-28T15:36:49Z | |
dc.date.available | 2015-02-28T15:36:49Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. Our method is based on a first-order approximation of the ray transfer in an optical system, which allows us to derive a matrix that maps lens flare-producing light rays directly to the sensor. The resulting approach is easy to implement and produces physically-plausible images at high framerates on standard off-the-shelf graphics hardware. | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.identifier.doi | 10.1111/cgf.12145 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/cgf.12145 | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | Display algorithms | en_US |
dc.title | Practical Real-Time Lens-Flare Rendering | en_US |