Sketching Subdivision Surfaces
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Date
2009
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples.
Description
@inproceedings{:10.2312/SBM/SBM09/061-068,
booktitle = {EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling},
editor = {Cindy Grimm and Joseph J. LaViola, Jr.},
title = {{Sketching Subdivision Surfaces}},
author = {Bein, M. and Havemann, S. and Stork, A. and Fellner, Dieter W.},
year = {2009},
publisher = {The Eurographics Association},
ISSN = {1812-3503},
ISBN = {978-3-905674-19-4},
DOI = {/10.2312/SBM/SBM09/061-068}
}