Sketching Subdivision Surfaces
dc.contributor.author | Bein, M. | en_US |
dc.contributor.author | Havemann, S. | en_US |
dc.contributor.author | Stork, A. | en_US |
dc.contributor.author | Fellner, Dieter W. | en_US |
dc.contributor.editor | Cindy Grimm and Joseph J. LaViola, Jr. | en_US |
dc.date.accessioned | 2014-01-28T18:04:18Z | |
dc.date.available | 2014-01-28T18:04:18Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based mesh design with a number of examples. | en_US |
dc.description.seriesinformation | EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling | en_US |
dc.identifier.isbn | 978-3-905674-19-4 | en_US |
dc.identifier.issn | 1812-3503 | en_US |
dc.identifier.uri | https://doi.org/10.2312/SBM/SBM09/061-068 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Modeling packages I.3.6 [Computer Graphics]: Methodology and Techniques- Interaction techniques | en_US |
dc.title | Sketching Subdivision Surfaces | en_US |