Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift

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Date
2014
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Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.
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@inproceedings{
:10.2312/ve.20141358
https::/diglib.eg.org/handle/10.2312/ve.20141358.009-012
, booktitle = {
ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Takuya Nojima and Dirk Reiners and Oliver Staadt
}, title = {{
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
}}, author = {
Gutekunst, Matthias
and
Geuss, Michael
and
Rauhoeft, Greg
and
Stefanucci, Jeanine
and
Kloos, Uwe
and
Mohler, Betty
}, year = {
2014
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-905674-65-1
}, DOI = {
/10.2312/ve.20141358
https://diglib.eg.org/handle/10.2312/ve.20141358.009-012
} }
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