Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.
Description
@inproceedings{:10.2312/ve.20141358https::/diglib.eg.org/handle/10.2312/ve.20141358.009-012,
booktitle = {ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Takuya Nojima and Dirk Reiners and Oliver Staadt},
title = {{Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift}},
author = {Gutekunst, Matthias and Geuss, Michael and Rauhoeft, Greg and Stefanucci, Jeanine and Kloos, Uwe and Mohler, Betty},
year = {2014},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-905674-65-1},
DOI = {/10.2312/ve.20141358https://diglib.eg.org/handle/10.2312/ve.20141358.009-012}
}