Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift

dc.contributor.authorGutekunst, Matthiasen_US
dc.contributor.authorGeuss, Michaelen_US
dc.contributor.authorRauhoeft, Gregen_US
dc.contributor.authorStefanucci, Jeanineen_US
dc.contributor.authorKloos, Uween_US
dc.contributor.authorMohler, Bettyen_US
dc.contributor.editorTakuya Nojima and Dirk Reiners and Oliver Staadten_US
dc.date.accessioned2014-12-17T13:12:30Z
dc.date.available2014-12-17T13:12:30Z
dc.date.issued2014en_US
dc.description.abstractThis paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.en_US
dc.description.sectionheadersAvatarsen_US
dc.description.seriesinformationICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environmentsen_US
dc.identifier.isbn978-3-905674-65-1en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/ve.20141358en_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/ve.20141358.009-012
dc.publisherThe Eurographics Associationen_US
dc.subjectH.5.1 [Information Interfaces and Presentation]en_US
dc.subjectMultimedia Information Systemsen_US
dc.subjectArtificialen_US
dc.subjectaugmenteden_US
dc.subjectand virtual realitiesen_US
dc.titleShort Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Riften_US
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