Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction

dc.contributor.authorZhang, Jia-Qien_US
dc.contributor.authorXu, Xiangen_US
dc.contributor.authorShen, Zhi-Mengen_US
dc.contributor.authorHuang, Ze-Huanen_US
dc.contributor.authorZhao, Yangen_US
dc.contributor.authorCao, Yan-Peien_US
dc.contributor.authorWan, Pengfeien_US
dc.contributor.authorWang, Miaoen_US
dc.contributor.editorZhang, Fang-Lue and Eisemann, Elmar and Singh, Karanen_US
dc.date.accessioned2021-10-14T11:12:06Z
dc.date.available2021-10-14T11:12:06Z
dc.date.issued2021
dc.description.abstract3D animation production for storytelling requires essential manual processes of virtual scene composition, character creation, and motion editing, etc. Although professional artists can favorably create 3D animations using software, it remains a complex and challenging task for novice users to handle and learn such tools for content creation. In this paper, we present Write-An- Animation, a 3D animation system that allows novice users to create, edit, preview, and render animations, all through text editing. Based on the input texts describing virtual scenes and human motions in natural languages, our system first parses the texts as semantic scene graphs, then retrieves 3D object models for virtual scene composition and motion clips for character animation. Character motion is synthesized with the combination of generative locomotions using neural state machine as well as template action motions retrieved from the dataset. Moreover, to make the virtual scene layout compatible with character motion, we propose an iterative scene layout and character motion optimization algorithm that jointly considers characterobject collision and interaction. We demonstrate the effectiveness of our system with customized texts and public film scripts. Experimental results indicate that our system can generate satisfactory animations from texts.en_US
dc.description.number7
dc.description.sectionheadersInteraction and Interfaces
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume40
dc.identifier.doi10.1111/cgf.14415
dc.identifier.issn1467-8659
dc.identifier.pages217-228
dc.identifier.urihttps://doi.org/10.1111/cgf.14415
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14415
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectMotion processing
dc.titleWrite-An-Animation: High-level Text-based Animation Editing with Character-Scene Interactionen_US
Files
Original bundle
Now showing 1 - 2 of 2
Loading...
Thumbnail Image
Name:
v40i7pp217-228.pdf
Size:
4.17 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
paper1027_mm.mp4
Size:
54.7 MB
Format:
Unknown data format
Collections