Acceptable System Latency for Gaze-Dependent Level of Detail Rendering

dc.contributor.authorChwesiuk, MichaƂen_US
dc.contributor.authorMantiuk, Radoslawen_US
dc.contributor.editorLuis Gonzaga Magalhaes and Rafal Mantiuken_US
dc.date.accessioned2016-04-26T07:50:47Z
dc.date.available2016-04-26T07:50:47Z
dc.date.issued2016en_US
dc.description.abstractHuman visual system is unable to perceive all details in the entire field of view. High frequency features are noticeable only at a small angle of 1-2 degrees around the viewing direction. Therefore, it is a reasonable idea to render the coarser object representations for the parafoveal and peripheral visions. A core problem of this gaze-dependent level-of-detail rendering is minimisation of the system latency. In this work we measure how fast should be the whole process of rendering and visualisation to prevent that level-of-detail change will be visible for human observers. We measured in the pilot experiment that even for distant periphery, the change from coarser to fine object representation should take less than 28 ms.en_US
dc.description.sectionheadersPostersen_US
dc.description.seriesinformationEG 2016 - Postersen_US
dc.identifier.doi10.2312/egp.20161043en_US
dc.identifier.issn1017-4656en_US
dc.identifier.pages13-14en_US
dc.identifier.urihttps://doi.org/10.2312/egp.20161043en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.6]en_US
dc.subjectMethodology and Techniquesen_US
dc.titleAcceptable System Latency for Gaze-Dependent Level of Detail Renderingen_US
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