Acceptable System Latency for Gaze-Dependent Level of Detail Rendering
dc.contributor.author | Chwesiuk, MichaĆ | en_US |
dc.contributor.author | Mantiuk, Radoslaw | en_US |
dc.contributor.editor | Luis Gonzaga Magalhaes and Rafal Mantiuk | en_US |
dc.date.accessioned | 2016-04-26T07:50:47Z | |
dc.date.available | 2016-04-26T07:50:47Z | |
dc.date.issued | 2016 | en_US |
dc.description.abstract | Human visual system is unable to perceive all details in the entire field of view. High frequency features are noticeable only at a small angle of 1-2 degrees around the viewing direction. Therefore, it is a reasonable idea to render the coarser object representations for the parafoveal and peripheral visions. A core problem of this gaze-dependent level-of-detail rendering is minimisation of the system latency. In this work we measure how fast should be the whole process of rendering and visualisation to prevent that level-of-detail change will be visible for human observers. We measured in the pilot experiment that even for distant periphery, the change from coarser to fine object representation should take less than 28 ms. | en_US |
dc.description.sectionheaders | Posters | en_US |
dc.description.seriesinformation | EG 2016 - Posters | en_US |
dc.identifier.doi | 10.2312/egp.20161043 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.pages | 13-14 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egp.20161043 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics [I.3.6] | en_US |
dc.subject | Methodology and Techniques | en_US |
dc.title | Acceptable System Latency for Gaze-Dependent Level of Detail Rendering | en_US |