Interaction Between Real and Virtual Humans: Playing Checkers

dc.contributor.authorTorre, Rémyen_US
dc.contributor.authorFua, Pascalen_US
dc.contributor.authorBalcisoy, Selimen_US
dc.contributor.authorPonder, Michalen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.editorJ. D. Mulder and R. van Liereen_US
dc.date.accessioned2014-01-27T09:24:55Z
dc.date.available2014-01-27T09:24:55Z
dc.date.issued2000en_US
dc.description.abstractFor some years, we have been able to integrate virtual hu- mans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans who live in the real world. In this paper, we use the example of a checkers game between a real and a virtual human to demonstrate the integration of techniques required to achieve a realistic- looking interaction in real-time. We do not use cumbersome devices such as a magnetic motion capture system. Instead, we rely on purely image- based techniques to address the registration issue, when the camera or the objects move, and to drive the virtual human's behavior.en_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US
dc.identifier.isbn3-211-83516-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/EGVE00/023-032en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteraction Between Real and Virtual Humans: Playing Checkersen_US
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