Interactive Ray Tracing of Large Models Using Voxel Hierarchies

No Thumbnail Available
Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU.
Description

        
@article{
10.1111:j.1467-8659.2011.02085.x
, journal = {Computer Graphics Forum}, title = {{
Interactive Ray Tracing of Large Models Using Voxel Hierarchies
}}, author = {
Áfra, Attila T.
}, year = {
2012
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2011.02085.x
} }
Citation
Collections