Interactive Ray Tracing of Large Models Using Voxel Hierarchies
dc.contributor.author | Áfra, Attila T. | en_US |
dc.contributor.editor | Holly Rushmeier and Oliver Deussen | en_US |
dc.date.accessioned | 2015-02-28T08:25:29Z | |
dc.date.available | 2015-02-28T08:25:29Z | |
dc.date.issued | 2012 | en_US |
dc.description.abstract | We propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique, we are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU. | en_US |
dc.description.number | 1 | |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 31 | |
dc.identifier.doi | 10.1111/j.1467-8659.2011.02085.x | |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2011.02085.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd. | en_US |
dc.title | Interactive Ray Tracing of Large Models Using Voxel Hierarchies | en_US |