Efficient 2D Simulation on Moving 3D Surfaces

dc.contributor.authorMorgenroth, Dieteren_US
dc.contributor.authorReinhardt, Stefanen_US
dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.authorEberhardt, Bernharden_US
dc.contributor.editorBender, Jan and Popa, Tiberiuen_US
dc.date.accessioned2020-10-16T06:24:34Z
dc.date.available2020-10-16T06:24:34Z
dc.date.issued2020
dc.description.abstractWe present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation on this base animation. In general, we solve a partial differential equation (PDE) on a level set surface obtained from the animated input surface. The properties of the input surface are transferred to a sparse volume data structure that is then used for the simulation. We introduce one-way coupling strategies from input properties to our simulation and we add conservation of mass and momentum to existing methods that solve a PDE in a narrow-band using the Closest Point Method. In this way, we efficiently compute high-resolution 2D simulations on coarse input surfaces. Our approach helps visual effects creators easily integrate a workflow to simulate material flow on evolving surfaces into their existing production pipeline.en_US
dc.description.number8
dc.description.sectionheadersFluids 1
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.14098
dc.identifier.issn1467-8659
dc.identifier.pages27-38
dc.identifier.urihttps://doi.org/10.1111/cgf.14098
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14098
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.titleEfficient 2D Simulation on Moving 3D Surfacesen_US
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