A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes

dc.contributor.authorFradin, D.en_US
dc.contributor.authorMeneveaux, D.en_US
dc.contributor.authorLienhardt, P.en_US
dc.date.accessioned2015-02-21T12:09:24Z
dc.date.available2015-02-21T12:09:24Z
dc.date.issued2006en_US
dc.description.abstractThis paper presents a topology-based representation dedicated to complex indoor scenes. It accounts for memory management and performances during modelling, visualization and lighting simulation. We propose to enlarge a topological model (called generalized maps) with multipartition and hierarchy. Multipartition allows the user to group objects together according to semantics. Hierarchy provides a coarse-to-fine description of the environment. The topological model we propose has been used for devising a modeller prototype and generating efficient data structure in the context of visualization, global illumination and 1 GHz wave propagation simulation. We presently handle buildings composed of up to one billion triangles.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00931.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages149-162en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2006.00931.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleA Hierarchical Topology-Based Model for Handling Complex Indoor Scenesen_US
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