Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering

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Date
1994
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simu lation results that compare the proposed methods to tra ditional algorithms and present them in the cantezt of Cube-B, a special-purpose architecture capable afrender ing 5123 16-bit per vozel datasets at over 20 frames per second.
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@inproceedings{
:10.2312/EGGH/EGGH94/070-079
, booktitle = {
Eurographics Workshop on Graphics Hardware
}, editor = {
W. Strasser
}, title = {{
Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
}}, author = {
Pfister, Hanspeter
and
Wessels, Frank
and
Kaufman, Arie
}, year = {
1994
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
-
}, DOI = {
/10.2312/EGGH/EGGH94/070-079
} }
Citation