Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering

dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorWessels, Franken_US
dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:27:11Z
dc.date.available2014-02-06T14:27:11Z
dc.date.issued1994en_US
dc.description.abstractIn this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering system, using coherency between rays. We show simu lation results that compare the proposed methods to tra ditional algorithms and present them in the cantezt of Cube-B, a special-purpose architecture capable afrender ing 5123 16-bit per vozel datasets at over 20 frames per second.en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH94/070-079en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSheared Interpolation and Gradient Estimation for Real-Time Volume Renderingen_US
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