Multiresolution Techniques for Interactive Texture-based Rendering of Arbitrarily Oriented Cutting Planes

dc.contributor.authorLaMar, Ericen_US
dc.contributor.authorDuchaineau, Mark A.en_US
dc.contributor.authorHamann, Bernden_US
dc.contributor.authorJoy, Kenneth I.en_US
dc.contributor.editorW. de Leeuw and R. van Liereen_US
dc.date.accessioned2014-01-30T06:41:34Z
dc.date.available2014-01-30T06:41:34Z
dc.date.issued2000en_US
dc.description.abstractWe present a multiresolution technique for interactive texture based rendering of arbitrarily oriented cutting planes for very large data sets. Thismethod uses an adaptive scheme that renders the data along a cutting plane at different resolutions: higher resolution near the point-of-interest and lower resolution away from the point-of-interest. The algorithm is based on the segmentation of texture space into an octree, where the leaves of the tree define the original data and the internal nodes define lower-resolution versions. Rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from it. We limit the artifacts introduced by this method by blending between different levels of resolution to produce a smooth image. This technique can be used to produce viewpoint-dependent renderings.en_US
dc.description.seriesinformationEurographics / IEEE VGTC Symposium on Visualizationen_US
dc.identifier.isbn3211835156en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/VisSym00/105-114en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMultiresolution Techniques for Interactive Texture-based Rendering of Arbitrarily Oriented Cutting Planesen_US
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