The Problematics of Human Prototyping and Animation

dc.contributor.authorMagnenat-Thalmann, Nadiaen_US
dc.contributor.authorThalmann, Danielen_US
dc.date.accessioned2014-10-21T06:09:14Z
dc.date.available2014-10-21T06:09:14Z
dc.date.issued1989en_US
dc.description.abstractSeveral ideas and experiments are presented for the creation and realistic animation of three-dimensional scenes involving human beings conscious of their environment. The various approaches should allow the intelligent creation of human beings using prototypes and generate their animation based on mechanics, artificial intelligence and robotics. This paper discusses the problems involved in three major steps of the simulation of human beings: the creation of the human shapes, the motion of the human skeleton, and the deformation of the surfaces. Several examples are presented illustrating positional constraints, dynamics, behavioural animation and finite element theory.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume8en_US
dc.identifier.doi10.1111/j.1467-8659.1989.tb00464.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages115-123en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1989.tb00464.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleThe Problematics of Human Prototyping and Animationen_US
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