Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training

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Date
2020
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous theories, visual acuity is the foundation for an excellent visual system, but more lies beyond acuity improvements, such as their visual cognition and perceptual skills. Virtual Reality acts as a serious game medium for active learning of virtual depth perceptions built after a solid improvement for visual acuity. This paper aims to provide a pediatric-centered practical approach for amblyopic children. We designed a game system in the form of a virtual depth hierarchical game pyramid based upon the classical visual perception hierarchical pyramid and standardized procedures for perceptual training. The bottom-up setup gradually trains for each level up the VR-designed hierarchy while building up a solid foundation.
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@inproceedings{
10.2312:egve.20201257
, booktitle = {
ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Argelaguet, Ferran and McMahan, Ryan and Sugimoto, Maki
}, title = {{
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
}}, author = {
Lo, Yui
and
Tan, Shufang
and
Shan, Qinglan
and
Wang, Yutong
and
Chen, Mao Yan
and
Nie, Xiaomei
and
Zeng, Qinggan
and
Dong, Yuhan
}, year = {
2020
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-111-3
}, DOI = {
10.2312/egve.20201257
} }
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