Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training

dc.contributor.authorLo, Yuien_US
dc.contributor.authorTan, Shufangen_US
dc.contributor.authorShan, Qinglanen_US
dc.contributor.authorWang, Yutongen_US
dc.contributor.authorChen, Mao Yanen_US
dc.contributor.authorNie, Xiaomeien_US
dc.contributor.authorZeng, Qingganen_US
dc.contributor.authorDong, Yuhanen_US
dc.contributor.editorArgelaguet, Ferran and McMahan, Ryan and Sugimoto, Makien_US
dc.date.accessioned2020-12-01T16:10:17Z
dc.date.available2020-12-01T16:10:17Z
dc.date.issued2020
dc.description.abstractAmblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous theories, visual acuity is the foundation for an excellent visual system, but more lies beyond acuity improvements, such as their visual cognition and perceptual skills. Virtual Reality acts as a serious game medium for active learning of virtual depth perceptions built after a solid improvement for visual acuity. This paper aims to provide a pediatric-centered practical approach for amblyopic children. We designed a game system in the form of a virtual depth hierarchical game pyramid based upon the classical visual perception hierarchical pyramid and standardized procedures for perceptual training. The bottom-up setup gradually trains for each level up the VR-designed hierarchy while building up a solid foundation.en_US
dc.description.sectionheadersMixed Reality Applications
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20201257
dc.identifier.isbn978-3-03868-111-3
dc.identifier.issn1727-530X
dc.identifier.pages37-41
dc.identifier.urihttps://doi.org/10.2312/egve.20201257
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201257
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectInteraction design
dc.subjectApplied computing
dc.subjectLife and medical sciences
dc.subjectEducation
dc.titleVirtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Trainingen_US
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