Tutorials

Permanent URI for this collection


3D Data Acquisition

Scopigno,Roberto
Andujar, Carlos
Goesele,Michael
Lensch, Hendrik P. A.

Cloth Animation and Rendering

Hauth, Michael
Etzmuss, Olaf
Eberhardt, Bernd
Klein, Reinhard
Sarlette, Ralf
Sattler, Mirko
Daubert, Katja
Kautz, Jan

Facial Modeling and Animation

Haber, Jörg
Magnenat-Thalmann, Nadia
Terzopoulos, Demetri
Vetter, Thomas
Blanz, Volker
Kähler, Kolja

Point Based Computer Graphics

Gross, Markus
Pfister, Hanspeter
Zwicker, Matthias
Pauly, Mark
Stamminger, Marc
Alexa, Marc

Modeling and Rendering of Synthetic Plants

Deussen, Oliver

More than RGB: Spectral Trends in Color Reproduction

Bell, Ian E.
Baranoski, Gladimir V. G.

Programmable Graphics Hardware for Interactive Visualization

Ertl, Thomas
Weiskopf, Daniel
Kraus, Martin
Engel, Klaus
Weiler, Manfred
Hopf, Matthias
Röttger, Stefan
Rezk-Salama, Christof

Tutorial on Inhabited Virtual Heritage

Magnenat-Thalmann, Nadia
Chalmers, Alan
Fua, Pascal
Thalmann, Daniel

View-Dependent Rendering for Polygonal Datasets

El- Sana, Jihad
De Floriani, Leila
Puppo, Enrico
Shamir, Arik

Geometric Data Structures for Computer Graphics

Zachmann, Gabriel
Langetepe, Elmar


BibTeX (Tutorials)
@inproceedings{
10.2312:egt.20021055,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
3D Data Acquisition}},
author = {
Scopigno,Roberto
 and
Andujar, Carlos
 and
Goesele,Michael
 and
Lensch, Hendrik P. A.
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021055}
}
@inproceedings{
10.2312:egt.20021057,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Cloth Animation and Rendering}},
author = {
Hauth, Michael
 and
Etzmuss, Olaf
 and
Eberhardt, Bernd
 and
Klein, Reinhard
 and
Sarlette, Ralf
 and
Sattler, Mirko
 and
Daubert, Katja
 and
Kautz, Jan
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021057}
}
@inproceedings{
10.2312:egt.20021056,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Facial Modeling and Animation}},
author = {
Haber, Jörg
 and
Magnenat-Thalmann, Nadia
 and
Terzopoulos, Demetri
 and
Vetter, Thomas
 and
Blanz, Volker
 and
Kähler, Kolja
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021056}
}
@inproceedings{
10.2312:egt.20021060,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Point Based Computer Graphics}},
author = {
Gross, Markus
 and
Pfister, Hanspeter
 and
Zwicker, Matthias
 and
Pauly, Mark
 and
Stamminger, Marc
 and
Alexa, Marc
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021060}
}
@inproceedings{
10.2312:egt.20021062,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Modeling and Rendering of Synthetic Plants}},
author = {
Deussen, Oliver
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021062}
}
@inproceedings{
10.2312:egt.20021061,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
More than RGB: Spectral Trends in Color Reproduction}},
author = {
Bell, Ian E.
 and
Baranoski, Gladimir V. G.
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021061}
}
@inproceedings{
10.2312:egt.20021058,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Programmable Graphics Hardware for Interactive Visualization}},
author = {
Ertl, Thomas
 and
Weiskopf, Daniel
 and
Kraus, Martin
 and
Engel, Klaus
 and
Weiler, Manfred
 and
Hopf, Matthias
 and
Röttger, Stefan
 and
Rezk-Salama, Christof
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021058}
}
@inproceedings{
10.2312:egt.20021059,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Tutorial on Inhabited Virtual Heritage}},
author = {
Magnenat-Thalmann, Nadia
 and
Chalmers, Alan
 and
Fua, Pascal
 and
Thalmann, Daniel
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021059}
}
@inproceedings{
10.2312:egt.20021063,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
View-Dependent Rendering for Polygonal Datasets}},
author = {
El- Sana, Jihad
 and
De Floriani, Leila
 and
Puppo, Enrico
 and
Shamir, Arik
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021063}
}
@inproceedings{
10.2312:egt.20021064,
booktitle = {
Eurographics 2002 - Tutorials},
editor = { title = {{
Geometric Data Structures for Computer Graphics}},
author = {
Zachmann, Gabriel
 and
Langetepe, Elmar
}, year = {
2002},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20021064}
}

Browse

Recent Submissions

Now showing 1 - 10 of 10
  • Item
    3D Data Acquisition
    (Eurographics Association, 2002) Scopigno,Roberto; Andujar, Carlos; Goesele,Michael; Lensch, Hendrik P. A.
    3D scanners and image acquisition systems are rapidly becoming more affordable and allow to build highly accurate models of real 3D objects in a cost- and time-effective manner. This tutorial will present the potential of this technology, review the state of the art in model acquisition methods, and will discuss the 3D acquisition pipeline from physical acquisition until the final digital model. First, different scanning techniques such as time-of-flight or structured light approaches will briefly be presented. Other acquisition related issues including the design of the scanning studio will be discussed and evaluated. In the area of registration, we will consider both the problems of initially aligning individual scans, and of refining this alignment with variations of the Iterative Closest Point method. For scan integration and mesh reconstruction, we will compare various methods for computing interpolating and approximating surfaces. We will then look at various ways in which surface properties such as color and reflectance can be extracted from acquired imagery. Finally, we will examine techniques for the efficient management and rendering of very large, attribute-rich meshes, including methods for the construction of simplified triangle-based representation and sample-based rendering approaches.
  • Item
    Cloth Animation and Rendering
    (Eurographics Association, 2002) Hauth, Michael; Etzmuss, Olaf; Eberhardt, Bernd; Klein, Reinhard; Sarlette, Ralf; Sattler, Mirko; Daubert, Katja; Kautz, Jan
    The area of physically-based modeling is situated in the intersection of computer science, mathematics, and physics. The animation of cloth is a particularly interesting application of physically-based modeling, because it aims at fast animation solutions for rather difficult physical problems. Moreover, it addresses one of the major difficulties in creating realistic scenes with virtual actors. The challenge of computer animation is to break down physical models for complex structures as textiles, approximate them efficiently, and run fast simulations with intelligent numerical methods. Furthermore, interactivity and collisions with other objects in the scene are challenges that have motivated much creative work over the recent years. The range of methods proposed in literature is quite large. The techniques vary from simplified methods designed for real-time applications to sophisticated methods that were designed to reproduce measured material properties. Rendering cloth is especially difficult because of its complex material properties. Software rendering can deal with these properties fairly easily, once they have been acquired, but remains too slow for interactive applications. Hardware accelerated rendering often provides a way to achieve interactive renderings, unfortunately complex materials aren’t directly supported. We will demonstrate how interactive rendering with complex materials can nonetheless be achieved
  • Item
    Facial Modeling and Animation
    (Eurographics Association, 2002) Haber, Jörg; Magnenat-Thalmann, Nadia; Terzopoulos, Demetri; Vetter, Thomas; Blanz, Volker; Kähler, Kolja
  • Item
    Point Based Computer Graphics
    (Eurographics Association, 2002) Gross, Markus; Pfister, Hanspeter; Zwicker, Matthias; Pauly, Mark; Stamminger, Marc; Alexa, Marc
    -
  • Item
    Modeling and Rendering of Synthetic Plants
    (Eurographics Association, 2002) Deussen, Oliver
    Plant geometries: → important for many indoor and outdoor scenes → hard to generate and to manipulate → tricky to convert → today: seldomly used → tomorrow: standard of most animation systems
  • Item
    More than RGB: Spectral Trends in Color Reproduction
    (Eurographics Association, 2002) Bell, Ian E.; Baranoski, Gladimir V. G.
    Early rendering algorithms relied exclusively on three-dimensional spaces for color computation, such as RGB and CIE XYZ. Recent rendering advances use full spectral information for illuminants and surfaces, resulting in much greater accuracy and realism. These expensive computations can be wasted, however, if ad hoc methods are used to adjust the final image on the monitor, in film, or in print. Ineficiency and inaccuracy can be avoided with some knowledge of device gamuts and color reproduction algorithms. This course follows spectral data through the graphics pipeline, examining issues of rendering, color science, perception, gamut mapping, and color management. We conclude with a discussion of trends and open problems in managing spectral data for accurate color reproduction. Participants will learn not only the theoretical background of color and spectral reproduction, but practical guidelines often omitted in technical papers.
  • Item
    Programmable Graphics Hardware for Interactive Visualization
    (Eurographics Association, 2002) Ertl, Thomas; Weiskopf, Daniel; Kraus, Martin; Engel, Klaus; Weiler, Manfred; Hopf, Matthias; Röttger, Stefan; Rezk-Salama, Christof
    -
  • Item
    Tutorial on Inhabited Virtual Heritage
    (Eurographics Association, 2002) Magnenat-Thalmann, Nadia; Chalmers, Alan; Fua, Pascal; Thalmann, Daniel
    -
  • Item
    View-Dependent Rendering for Polygonal Datasets
    (Eurographics Association, 2002) El- Sana, Jihad; De Floriani, Leila; Puppo, Enrico; Shamir, Arik
    -
  • Item
    Geometric Data Structures for Computer Graphics
    (Eurographics Association, 2002) Zachmann, Gabriel; Langetepe, Elmar
    This tutorial aims at presenting a wide range of geometric data structures, algorithms and techniques from computational geometry to computer graphics practitioners. To achieve this goal we introduce several data structures, discuss their complexity, point out construction schemes and the corresponding performance and present standard applications in two and three dimensions.