Tutorials

Permanent URI for this collection


Simulation of Clothes for Real-time Applications

Magnenat-Thalmann, N.
Cordier, F.
Keckeisen, M.
Kimmerle, S.
Klein, R.
Meseth, J.

Multi-resolution Modeling, Visualization and Streaming of Volume Meshes

Cignoni, P.
De Floriani, L.
Lindstrom, P.
Pascucci, V.
Rossignac, J.
Silva, C.

Geometric Algebra and its Application to Computer Graphics

Hildenbrand, Dietmar
Perwass, Christian
Dorst, Leo
Fontijne, Daniel

Automatic Generation of Animated Population in Virtual Environments

Thalmann, D.
Magnenat-Thalmann, N.
Donikian, S.

Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics

Delingette, H.
Linney, A.
Magnenat-Thalmann, N.
Wu, Yin
Bartz, D.
Hauth, M.
Mueller, K.


BibTeX (Tutorials)
@inproceedings{
10.2312:egt.20041030,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Simulation of Clothes for Real-time Applications}},
author = {
Magnenat-Thalmann, N.
 and
Cordier, F.
 and
Keckeisen, M.
 and
Kimmerle, S.
 and
Klein, R.
 and
Meseth, J.
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041030}
}
@inproceedings{
10.2312:egt.20041031,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes}},
author = {
Cignoni, P.
 and
De Floriani, L.
 and
Lindstrom, P.
 and
Pascucci, V.
 and
Rossignac, J.
 and
Silva, C.
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041031}
}
@inproceedings{
10.2312:egt.20041032,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Geometric Algebra and its Application to Computer Graphics}},
author = {
Hildenbrand, Dietmar
 and
Perwass, Christian
 and
Dorst, Leo
 and
Fontijne, Daniel
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041032}
}
@inproceedings{
10.2312:egt.20041033,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
RenderWare: Speed up the 3D Application Production Pipeline}},
author = {
Guilbert, Oskar
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041033}
}
@inproceedings{
10.2312:egt.20041034,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Programming Graphics Hardware}},
author = {
Zeller, Cyril
 and
Fernando, Randy
 and
Wloka, Matthias
 and
Harris, Mark
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041034}
}
@inproceedings{
10.2312:egt.20041036,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Automatic Generation of Animated Population in Virtual Environments}},
author = {
Thalmann, D.
 and
Magnenat-Thalmann, N.
 and
Donikian, S.
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041036}
}
@inproceedings{
10.2312:egt.20041035,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics}},
author = {
Delingette, H.
 and
Linney, A.
 and
Magnenat-Thalmann, N.
 and
Wu, Yin
 and
Bartz, D.
 and
Hauth, M.
 and
Mueller, K.
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041035}
}
@inproceedings{
10.2312:egt.20041037,
booktitle = {
Eurographics 2004 - Tutorials},
editor = { title = {{
Modern Approaches to Augmented Reality}},
author = {
Bimber, Oliver
 and
Raskar, Ramesh
}, year = {
2004},
publisher = {
Eurographics Association},
ISSN = {1017-4656},
DOI = {
10.2312/egt.20041037}
}

Browse

Recent Submissions

Now showing 1 - 8 of 8
  • Item
    Simulation of Clothes for Real-time Applications
    (Eurographics Association, 2004) Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J.
    This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.
  • Item
    Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
    (Eurographics Association, 2004) Cignoni, P.; De Floriani, L.; Lindstrom, P.; Pascucci, V.; Rossignac, J.; Silva, C.
    Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects and reproduction of smoke and fluid dynamics.
  • Item
    Geometric Algebra and its Application to Computer Graphics
    (Eurographics Association, 2004) Hildenbrand, Dietmar; Perwass, Christian; Dorst, Leo; Fontijne, Daniel
    In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
  • Item
    RenderWare: Speed up the 3D Application Production Pipeline
    (Eurographics Association, 2004) Guilbert, Oskar
    The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
  • Item
    Programming Graphics Hardware
    (Eurographics Association, 2004) Zeller, Cyril; Fernando, Randy; Wloka, Matthias; Harris, Mark
    The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time graphics concept. Graphics pipeline concept.How the graphics pipeline maps to the PC architecture (CPU <-> GPU). Controlling the GPU from the CPU: The driver and 3D API (OpenGL, Direct3D). Evolution of the PC graphics pipeline and 3D APIs through time from fixed function pipeline to today's programmable pipeline, with introduction to z-buffering, texturing, TnL, multi-texturing, anti-aliasing, vertex and pixel shaders. Review of real-time graphics applications.
  • Item
    Automatic Generation of Animated Population in Virtual Environments
    (Eurographics Association, 2004) Thalmann, D.; Magnenat-Thalmann, N.; Donikian, S.
    The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, human factors analysis, training, education,simulation-based design, and entertainment. Reproduce in simulation the dynamic life of virtual environments in realtime is also a great challenge.
  • Item
    Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics
    (Eurographics Association, 2004) Delingette, H.; Linney, A.; Magnenat-Thalmann, N.; Wu, Yin; Bartz, D.; Hauth, M.; Mueller, K.
    The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation in medical applications from disease detection to surgery simulation and surgery in virtual reality. This tutorial introduces various methods along with concrete clinic cases and present examples to convert research work to commercial applications.
  • Item
    Modern Approaches to Augmented Reality
    (Eurographics Association, 2004) Bimber, Oliver; Raskar, Ramesh
    This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional AR displays and present alternative augmented reality approaches that are overcoming some of their limitations. These practical alternatives are spatially augmented displays that exploit large optical elements, video-projectors, holograms, and tracking technologies. Due to the fall in the cost of these devices and graphics resources, there has been a considerable interest in exploiting such augmented reality systems in universities, labs, museums and in the art community.