EG 2020 - Full Papers - CGF 39-Issue 2
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Fluids
Asynchronous Eulerian Liquid Simulation
Local Bases for Model-reduced Smoke Simulations
Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary
Conditions
Point Clouds
Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration
Structures
Simulation of Soft Materials
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
A Practical Method for Animating Anisotropic Elastoplastic Materials
Mixing Yarns and Triangles in Cloth Simulation
Sparse Voxels and Texture Synthesis
Interactively Modifying Compressed Sparse Voxel Representations
UV-free Texturing using Sparse Voxel DAGs
Deep Learning for Rendering
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
Neural Temporal Adaptive Sampling and Denoising
DeepBRDF: A Deep Representation for Manipulating Measured BRDF
Unified Neural Encoding of BTFs
Geometry Processing
Combinatorial Construction of Seamless Parameter Domains
Greedy Cut Construction for Parameterizations
Locally Supported Tangential Vector, n-Vector, and Tensor Fields
Faces
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
Facial Expression Synthesis using a Global-Local Multilinear Framework
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
Optimizing Structures, Layouts, and Interactions
Invertible Paradoxic Loop Structures for Transformable Design
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive
Manufacturing
Illumination-Guided Furniture Layout Optimization
Meshes and Subdivision
Polygon Laplacian Made Simple
Spectral Mesh Simplification
Fast and Robust QEF Minimization using Probabilistic Quadrics
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on
the GPU
Ray Tracing and Global Illumination
Stratified Markov Chain Monte Carlo Light Transport
An Efficient Transport Estimator for Complex Layered Materials
Spectral Mollification for Bidirectional Fluorescence
Optimization for Fabrication
Fast and Robust Stochastic Structural Optimization
Computational Design and Optimization of Non-Circular Gears
Designing Robotically-Constructed Metal Frame Structures
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
Images and Videos
Prefilters for Sharp Image Display
RGB2AO: Ambient Occlusion Generation from RGB Images
Single Sensor Compressive Light Field Video Camera
Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
Synthesizing Gestures, Motion, and Interactions
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
Spatial Queries
Binary Ostensibly-Implicit Trees for Fast Collision Detection
Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
Efficient Minimum Distance Computation for Solids of Revolution
Segment Tracing Using Local Lipschitz Bounds
Shape Collections
Robust Shape Collection Matching and Correspondence from Shape Differences
Simulation of Fractures, Skyscapes, and Dendritic Paintings
Displacement-Correlated XFEM for Simulating Brittle Fracture
Interactive Meso-scale Simulation of Skyscapes
Simulation of Dendritic Painting
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